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[Feature] WebGPU-WebGL feature parity #3473

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Description

@daker

Motivation

WebGPU is the path to better scalability, better GPU resource management, and more future-proof rendering performance for the kinds of large datasets.

Browser support :

  • Chrome, Edge, and other Chromium-based browsers:

    • WebGPU is available on Windows (with Direct3D 12), macOS, and ChromeOS starting with Chrome and Edge version 113.
    • Support for Android was added in Chrome version 121 for devices running at least Android 12, and with Qualcomm/ARM GPUs.
    • Support for Linux and expanded support for existing platforms is in progress.
  • Firefox:

    • WebGPU is available on Windows as of Firefox 141.
    • WebGPU is available in macOS Tahoe 26 on ARM64 machines, as of Firefox 145.
    • Support for Linux, Android, and Intel-based Macs is in progress.
  • Safari:

    • WebGPU is available in macOS Tahoe 26, iOS 26, iPadOS 26, and visionOS 26.

Detailed Description

Texture:

Background:

SkyBox:

Device.lost

ImageCPRMapper:

PolydataMapper/CellArrayMapper:

PolyDataMapper2D:

ImageMapper:

ImageResliceMapper:

VolumeMapper/VolumePassFSQ:

CutterMapper:

HardwareSelector:

RadialDistortionPass:

  • missing

Convolution2DPass:

SurfaceLIC:

  • Support a SurfaceLIC in WebGPU

Actor2D

ShaderReplacement

Activity

  1. finetjul commented on Apr 15, 2026

    @finetjul
    Member

    I added the lack of support for scalars at cells for the polydata mapper.
    vtkMapper enforces texture mapping but WebGPU mapper does not support texture mapping.

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