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Fabric client mod (MC 26.3): copy scoreboard, tab, boss bars, titles and action bar text, record particle packets.

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DevCopy

A client-side Fabric mod for Minecraft 26.3 that copies what the HUD displays (scoreboard, tab list, boss bars, titles, action bar) to your clipboard, in plain text or with its exact formatting. It also records particle packets so you can reverse-engineer an animation you see on a server.

Why

When you write a plugin, a datapack or a server config, you often need the exact text another server shows: the colors of a scoreboard line, the hex gradient of a tab header, the MiniMessage of a boss bar. Retyping it from a screenshot is slow and error-prone. DevCopy copies it straight from what the client received.

The same goes for particle effects: instead of guessing an animation frame by frame, DevCopy records every particle packet and turns it into data, a 3D replay, an analysis, and ready-to-use commands or Paper code.

Screenshot / GIF

Coming soon.

Installation

  1. Install Fabric Loader for Minecraft 26.3 and Fabric API.
  2. Drop devcopy-<version>.jar into your mods folder.

Client-side only: it works on any server, nothing is needed on the server.

Usage

Copying the HUD

/devcopy <target> [format]
Target Content
scoreboard Sidebar title + lines (vanilla order, max 15), with the score on the right when shown
tab Header, players (name as displayed in the tab list), footer
bossbar Every active boss bar
title Current title and subtitle
actionbar Last action bar message
all All of the above, in sections
Format Output
plain (default) Plain text
legacy § codes (hex as §x§r§r§g§g§b§b)
minimessage <red>, <#ff8800>, <b>... tags
json Raw JSON component

Particle recorder

For reverse-engineering animations (colored dust in particular).

/devcopy particles record <seconds> [radius] [levelEvents]
/devcopy particles stop
/devcopy particles status
  • Captures every ClientboundLevelParticlesPacket, without sampling, timestamped in client ticks relative to the start (+ ms).
  • Origin = your position when the recording starts; every position is relative to it. Default radius 64 blocks, 0 = unlimited.
  • levelEvents set to true also captures ClientboundLevelEventPacket, to check whether an effect goes through them.
  • count = 0: the offsets are a direction (velocity = dist × speed per axis), not a spread. The flag is kept as-is.
  • 26.3: per-axis speed (xSpeed/ySpeed/zSpeed) and RandomizationType are both recorded.

The export goes to .minecraft/devcopy/particles/<date>/, with clickable links in the chat:

File Content
capture.json Every raw packet (options through the codec, colors, scale…) + metadata
viewer.html Standalone 3D replay (three.js from a CDN, internet required): play, speed, step, ticks/frame, trails, click a point
analysis.md Emission rate, palette and gradients, per-frame geometry, rotation / rise / pulsation
replay.java Paper class (BukkitRunnable) that replays the capture, for a side-by-side comparison
commands.mcfunction The equivalent /particle commands in ~ coordinates

Build

./gradlew build

The jar lands in build/libs/devcopy-<version>.jar. Gradle needs Java 25.

License

MIT © JonesJugHead

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Fabric client mod (MC 26.3): copy scoreboard, tab, boss bars, titles and action bar text, record particle packets.

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