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JediKinght9527/README.md

typing

precision-bench ue5-ai-commander stack


What I build

Two kinds of tools, one shared rule: make the system prove it worked.

  • Instruments that measure LLM infrastructure honestly — percentiles from a monotonic clock, coordinated-omission correction, formulas you can recompute from the raw samples.
  • Agents that touch a real engine, then read the engine's actual state back to verify the change landed.

Precision Bench dashboard — verdict, SLO badges, E2EL/TTFT waveforms

precision-bench

CI coverage release CodeQL

Why it exists: anyone can show you a pretty latency curve. Nobody can tell you whether the channel is actually fast, actually caching, and actually serving the model it claims. This one can.

  • Closed-loop, open-loop (coordinated-omission correction, wrk2/k6 methodology), and duration profiles
  • TTFT / TPOT / ITL / E2E percentiles to P99.9, measured off the SSE stream with a monotonic clock
  • Active fixed-prefix cache probe — catches relays that report cached tokens without serving them faster
  • Eight scored quality dimensions with per-channel baseline and output-fingerprint comparison
  • Goodput against SLO targets; cost split across input / output / cache-read / cache-write
  • SQLite (WAL), CSV/JSON/Markdown export, one-click channel verification report
  • 88 tests · 63.6% coverage · CI green · non-root Docker image · published release

Precision Bench — multi-channel comparison
multi-channel comparison: success, goodput, RPS, E2E, TTFT, TPOT, tok/s, cache hit

ue5-ai-commander

Why it exists: "the agent said it applied the change" is not verification. This one screenshots the viewport and reads the graph back.

Natural-language control for Unreal Engine 5.7 — scene editing, PCG procedural generation, Blueprints, project-style C++, engine Q&A over RAG, cinematics, lighting, PIE automation, Tripo3D text-to-3D. 43 modules, 45 registered MCP tools, 103 assertions.

Agent pipeline: MCP tools, agent loop with read-back verification, and the mock or live engine transport
swap the transport layer only — tool schemas and agent logic stay byte-identical

The mock/live split is the point: the whole pipeline is verified offline on a Mac against a mock, then driven against a live editor on Windows — the tool schemas and agent logic never change, only the transport does.

Principles

Measure before claiming Percentiles from time.perf_counter(), formulas documented, recomputable from the raw samples. Warmup excluded. Error classes enumerated, not lumped into "failed".

Verify, don't assume After acting, read the real state back. A green CI run proves tests pass — it does not prove the feature works.

Mock first, engine second Deterministic offline validation before touching a live system. Reproduce a failure on a laptop, not in a 3 a.m. editor crash.

Least surprise No telemetry, no hidden network calls, keys never written to disk, no multi-worker fantasy — live state lives in one process and the code says so.

中文

做两类工具,共享一条原则:让系统自证它真的成了。

  • 测量仪器 —— 把 LLM 基础设施测准。单调时钟取分位、定频模式带 coordinated omission 修正、公式公开可从原始样本复算。
  • 控制代理 —— 动真引擎,然后读回真实状态自检。"agent 说改好了" 不等于验证。

precision-bench — LLM 中转 API 压测 / 缓存验真 / 降智检测。并发、定频(CO 修正)、时长三种负载;TTFT、TPOT、ITL、E2E 到 P99.9;固定长前缀主动探缓存,揪出「上报命中但不加速」的假缓存;八个维度判分 + 渠道基线与输出指纹对比;goodput 对 SLO;成本拆成输入/输出/缓存读/缓存写。88 测试、63.6% 覆盖率、CI 全绿、非 root 镜像。

ue5-ai-commander — 自然语言操控 UE 5.7。场景编辑、PCG 程序化生成、蓝图、项目风格 C++、RAG 引擎问答、运镜、灯光、PIE 自动化、Tripo3D 文生 3D。43 个模块、45 个注册 MCP 工具、103 条断言。mock / 真实双后端:先在 Mac 上用 mock 验证整条链路,再只换传输层驱动 Windows 上的真实编辑器。

工作原则:先测量再下结论;执行后读回真实状态;mock 先行离线验证;不埋点、不偷偷联外网、密钥不落盘。


contribution snake animation

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