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10 changes: 10 additions & 0 deletions plugins.json
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Expand Up @@ -11,6 +11,16 @@
"repository": "https://github.com/CODEFELICE/hytale-uv-preserving-scale",
"bug_tracker": "https://github.com/CODEFELICE/hytale-uv-preserving-scale/issues"
},
"two_bone_ik": {
"title": "IK Tools",
"author": "dh",
"tags": ["Animation"],
"description": "Two-bone IK, pure FABRIK chain IK, Spline IK, and aim IK with IK/FK blending, project-saved constraints, live preview, and individual or batch pose and frame-range baking.",
"icon": "precision_manufacturing",
"version": "2.6.1",
"min_version": "5.1.0",
"variant": "both"
},
"sam3dj": {
"title": "sam3DJ",
"author": "1Turtle",
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31 changes: 31 additions & 0 deletions plugins/two_bone_ik/about.md
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# IK Tools

Two-bone IK, pure FABRIK chain IK, Spline IK, and aim IK with IK/FK blending, project-saved constraints, live preview, and individual or batch pose and frame-range baking.

## Features

- Two-Bone IK
- Chain IK using FABRIK
- Spline IK with curve controls
- Aim IK
- IK / FK blending per constraint
- Live preview and visual guides
- Current-frame baking
- Frame-range baking with configurable frame step
- Project-saved IK constraints
- English and Korean interface translations

## Basic Usage

1. Open an animation-capable model project.
2. Switch to **Animate** mode and select an animation.
3. Open **Animation → IK Tools**. If the Animation menu is unavailable, use **Tools → IK Tools**.
4. Click **Add IK** and choose an IK type.
5. Configure the controlled bones and target.
6. Enable **Live Preview** to preview the solved pose.
7. Adjust **IK / FK Blend** if needed.
8. Use **Bake** for the current frame or **Bake Range** for multiple frames.

## Notes

Targets, Two-Bone poles, and Spline controls must stay outside the bone chain they control. Bone lengths are preserved. Partial IK/FK blends turn Live Preview off after baking to keep the baked pose stable.
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