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10 changes: 10 additions & 0 deletions plugins.json
Original file line number Diff line number Diff line change
Expand Up @@ -1544,6 +1544,16 @@
"variant": "both",
"tags": ["Texture", "Paint", "Tool"]
},
"add_tint": {
"title": "addTint",
"author": "YOHEMAL",
"description": "Adds multiple Minecraft tint indices and tint color previews.",
"icon": "format_color_fill",
"version": "0.4.2",
"min_version": "5.0.0",
"variant": "both",
"tags": ["Minecraft: Java Edition", "Utility"]
},
"easings": {
"title": "Easings",
"author": "Svdex",
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49 changes: 49 additions & 0 deletions plugins/add_tint/about.md
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# addTint

## English

Add multiple Tint Indices to Minecraft Java model faces and preview their colors directly in Blockbench's 3D view.

### Features

- Set or remove any `tintindex` on selected faces
- Edit preview colors for each Tint Index in real time
- Preview the texture multiplied by its tint color
- Convert only selected face UV areas to tint-friendly grayscale
- Use the dedicated panel or the UV Editor context menu
- Undo and Redo support

Preview colors are used only inside Blockbench. Only the standard `tintindex` is written to the Minecraft model JSON.

### Usage

Open a Minecraft Java model and select a Cube and its faces in the UV Editor. Use the **addTint** panel in the left sidebar, the UV Editor context menu, or the **Filter** menu.

### Author

<a href="https://x.com/yohemal" title="Open @yohemal on X" style="display:inline-flex;align-items:center;gap:8px;padding:8px 13px;border-radius:8px;background:#000;color:#fff;text-decoration:none;font-weight:600"><span aria-hidden="true" style="font-size:20px;line-height:1">&#120143;</span><span>@yohemal</span></a>

---

## 日本語

Minecraft Javaモデルの面に複数のTint Indexを設定し、Blockbenchの3Dビューで色をプレビューできるプラグインです。

### 主な機能

- 選択面へ任意の `tintindex` を設定・削除
- Tint Indexごとのプレビュー色をリアルタイム編集
- テクスチャとTint色を乗算したプレビュー
- 選択面のUV領域だけをTint向けにグレースケール化
- UV Editorの右クリックメニューと専用パネルから操作
- Undo / Redo対応

プレビュー色はBlockbench内だけで使用されます。MinecraftモデルJSONには標準の `tintindex` のみが出力されます。

### 使い方

Minecraft Javaモデルを開き、CubeとUV Editor上の面を選択します。左サイドバーの **addTint** パネル、UV Editorの右クリックメニュー、または **Filter** メニューから各機能を実行できます。

### 作者

<a href="https://x.com/yohemal" title="Xで@yohemalを開く" style="display:inline-flex;align-items:center;gap:8px;padding:8px 13px;border-radius:8px;background:#000;color:#fff;text-decoration:none;font-weight:600"><span aria-hidden="true" style="font-size:20px;line-height:1">&#120143;</span><span>@yohemal</span></a>
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