First time playing with phaser3 using this tutorial on shakuro
Let's make tile maps here
-yarn/npm dev: runs dev build(source map se tto true, easy to debug in browser) -yarn/npm build: builds prod build(compiled assets in browser hard to debug)
gamedevacademy.org - The Complete Guide to Debugging Phaser Games by Ben Sparks
-Add two types of enemies, that will attack each other and the player -Add health item to pick up to gain health -Calculate final score as a function of regular score plus health points -Allow one enemy to shoot projectiles(maybe animate projectiles) -When you pickup a chest, does pokemon like battle sequence to allow you to play small gravity mini game, chest score is the same as minigame score -Build small gravity minigame
this will be a simple mini game where you and an AI are to move your avatar around a field and the more particles you collect within a set time span the more points you game from the chest mini game
Your avatar will suck up particles in a gravity like manner
I added a shader to the transitions for experimentation.
I used this youtube video and this tool to get our test-shader.webm
I have broken the end game state, I was trying to play 8 seconds of a custom shader as we waited for another scene(gravity collector minigame) to load up, that's currently broken, working on fixing the playing of webm videos.