Skip to content

Is too many asset references affects performance? #11

Description

@whynames

Mine is a question rather than an issue. Lets say I have a character creator, and I have hundreds of texture references added to the container. Will all be kept in memory during play time? Would it effect performance severely or mildly?

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions