WIP: Load almost all game code as src/engine to avoid 1 MB game code segment limit + Add Libdragon IPL3 as an option - #23
Open
mountainflaw wants to merge 10 commits into
Open
WIP: Load almost all game code as src/engine to avoid 1 MB game code segment limit + Add Libdragon IPL3 as an option#23mountainflaw wants to merge 10 commits into
mountainflaw wants to merge 10 commits into
Conversation
gheskett
marked this pull request as draft
June 22, 2025 22:14
mountainflaw
marked this pull request as ready for review
June 23, 2025 02:32
Collaborator
Author
|
Do NOT merge this until console stress tests have been verified. |
added 3 commits
June 23, 2025 11:20
Collaborator
Author
|
ready |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Also zeroes out all game code bss (src/engine and src/game) for consistency, as the original game zeroes out src/game, but nothing in engine bss for some reason.
This also adds Libdragon's IPL3 "compat" build, which allows for faster boot times by removing the engine segment and DMA'ing the entirety of the main and engine segments directly at boot.
Only things left to do here is rename src/game to src/boot, and src/engine to src/game, and run a few stress tests on console.