Skip to content

About

No description, website, or topics provided.

Resources

Stars

0 stars

Watchers

1 watching

Forks

Latest commit

 

History

2 Commits

Folders and files

Repository files navigation

Angry Birds FPGA Implementation (Project Winter 2025 - Lab A1)

Overview

This project implements a hardware version of an "Angry Birds"-style game on an Intel DE-10 FPGA board. Players use a keyboard-controlled slingshot to launch birds with ballistic physics, aiming to hit pig targets amidst various obstacles. The game state, physics, rendering, and controls are all managed by custom modules.

Core Features

  • Slingshot Mechanics: Aim (up/down keys), power up (hold key), and launch (release key).
  • Ballistic Physics: Birds follow a calculated trajectory.
  • Targets & Obstacles: Hit pigs, navigate breakable/unbreakable obstacles.
  • VGA Output: Game displayed on a 640x480 monitor.
  • Keyboard Input: Numeric keypad controls aiming and firing.
  • Scoring & Lives: Basic game progression elements.
  • Sound Effects: Audio feedback for key events.
  • Enhancements: Includes features like randomized level elements and efficient bitmap rendering using MIFs.

Technology

  • Platform: Intel DE-10 FPGA
  • Language: Verilog
  • Tools: Intel Quartus Prime, SignalTap Logic Analyzer
  • I/O: VGA, PS/2 Keyboard, Audio Out

Architecture Highlights

The system uses a modular design:

  • Game_control: Central FSM managing game state, collisions, and overall flow.
  • Slingshot_block: Handles aiming, power calculation, and launch initiation.
  • Bird_block_t: Calculates and renders the bird's flight path.
  • Rendering Modules: Dedicated blocks for pigs, obstacles, and background.
  • VGA_Controller: Aggregates pixel data via a MUX and drives the display.

About

No description, website, or topics provided.

Resources

Stars

0 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors