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Vehicle UX improvements and particle optimizations - #507

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GooberRF merged 13 commits into
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particle-perf
Oct 19, 2026
Merged

GooberRF merged 13 commits into
masterfrom
particle-perf

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@GooberRF

@GooberRF GooberRF commented Oct 15, 2026 •

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  • Improve particle handling and performance:

    • Stop simulating level-placed decorative particle emitters while they are out of view (cl_particlecull)
    • Step particles at a fixed rate (cl_particlefixedstep, cl_particlerate)
    • Test distant particles for world collision less often (cl_particlecollidelod)
    • Raise the particle pool size to 8192 (cl_particlepoolsize)
    • Raise the particle emitter limit from 128 to 8192
    • Render particles, plankton, rain and snow on the GPU with instancing, and simulate rain and snow motion on the GPU (Direct3D 11 renderer only)
    • Add dbg_particles overlay and dbg_particles_log to measure particle performance, and dbg_particlewarmup to toggle replaying a hidden particle emitter when it comes back into view
  • Raise the pitch of hit sounds as consecutive hits land, toggleable with cl_hitsounds_streakpitch

  • Raise the limit of simultaneously playing sounds from 64 to 127

  • Fix spectate control hints overlapping the team scores in Wipeout

  • Fix long key names in spectate control hints running off the left edge of the screen

Resolves #215

# Conflicts:
#	game_patch/graphics/d3d11/gr_d3d11.cpp
#	game_patch/graphics/d3d11/gr_d3d11.h
#	game_patch/graphics/d3d11/gr_d3d11_hooks.h
#	game_patch/main/main.cpp
#	game_patch/misc/alpine_settings.cpp
#	game_patch/misc/alpine_settings.h
#	game_patch/rf/particle_emitter.h
@GooberRF
GooberRF marked this pull request as ready for review October 16, 2026 04:00
@GooberRF
GooberRF merged commit 16c2147 into master Oct 19, 2026
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@GooberRF
GooberRF deleted the particle-perf branch October 19, 2026 11:50
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Increase Particle Emitter Limit

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