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Custom weapon chams & HLSL pixel shaders for Counter-Strike 2 (DX11): glass, chrome, holograms, see-through. Per-weapon, hot reload

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WeaponFX

Your own pixel shaders on the weapon and gloves in your hands in Counter-Strike 2.

Glass that bends the world behind it · a window into space · liquid metal · holograms · lava under a glass shell

Guide · How it works · License


Galaxy

Chrome Plasma
Chrome: the map's reflections on polished metal Plasma: molten energy flowing along the weapon
Black hole Masked
Black hole: the world bends around a point of nothing Masked: two effects on one weapon, split by a mask

Write HLSL, save, see it in game — every save recompiles live

Weapon and gloves, only on your screen — others and demos see the normal skin

Replace the skin or draw over it — with masks, textures and parameters

In-game menu — per-weapon settings, saved to an .ini


Install, menu, config, writing your own effect, building.


Maintenance mode. WeaponFX gets fixes for game updates and little else. It is meant to be forked or built into your own tools: take it and make it yours.

Like it? Support the project ♥

MIT licensed. Dear ImGui under third_party/imgui is MIT as well.

About

Custom weapon chams & HLSL pixel shaders for Counter-Strike 2 (DX11): glass, chrome, holograms, see-through. Per-weapon, hot reload

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