fixed difficulty distribution - #18
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This adds the option to configure a fixed distribution of goals for a difficulty. This is a suggestion for #14
For example,
hard.jsoncan look like this:{ "distribution": [ 0.0, 0.2, 0.4, 0.4, 0.0 ], "number": 3 }A game using that difficulty will consist of 20% easy, 40% medium and 40% hard goals.
This file can also be generated with absolute 5x5 numbers:
Caveats: