Kevlar Line rework - #7761
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…in gui, automation signal doesnt reset if craft stops
# Conflicts: # src/main/java/gregtech/loaders/postload/CraftingRecipeLoader.java # src/main/java/gregtech/loaders/postload/recipes/AssemblerRecipes.java
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Summary
Reworks Kevlar line according to a slightly modified version of what Giri made a while ago. The reworked line splits kevlar into two subprocesses - woven kevlar, and composite kevlar.
Woven kevlar is available in UV.
Kevlar plates are available in UHV, but existing kevlar material based recipes remain unchanged. This is a small nerf to PCB factory usage.
Also adds a multiblock, the Sequential Layering Device, with an automation challenge. Tooltip is shown below.
Smaller notes:
Remaining work (as of 31 August 2026):
Need to add punishment for not engaging with the mechanic (overheated machine state?)
Woven Kevlar needs to be given more uses
Multiblock controller needs a recipe
One of the kevlar fiber items needs a texture
Recipe balancing for the processing line
Multiblock needs a lot more use cases (radox? should this be a different PR?)
Layer Signal hatch needs a recipe
CRIBs needs to be handled properly or disallowed
The flowchart:
The Sequential Layering Device:
Checklist