Improve script decompilation original filename heuristics#420
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Thanks! To be clear, were those files just not getting decompiled before, or were they decompiled to the wrong path? |
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The root cause for all of them was the wrong path (there are no actual issues during decompilation itself): Happy to (privately) share the game files or any artifacts you might need. The CI is failing because XCode isn't discovered properly anymore btw. |
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Rebase on current master, this fixes the CI issue. While this works fine on STS2, there's a bug where if two files have the same file name and the generated path doesn't match any of the candidates, it seems to not go through the namespace grouping processing (i.e. at Observed this in Ascent of Ashes: https://store.steampowered.com/app/2209140/Ascent_of_Ashes/
Not sure exactly where this is caused in your code. |
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I figured out a hack to fix it; we just put it in both dupes and |

Fixes decompilation of the following files in STS2:
Also added a list of failing files to the log because I wasn't able to copy it from the UI.