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If you want to read up on the gameplay/rules of Trude's Troops, check this wiki page. It also contains a list of all cards and their abilities.
A word of warning: Development of this game is purely a personal side-project, as such don't expect big goals or consistent updates. I work on it when I have the time and feel like doing it.
Some goals right now:
- make sure the difficulty settings are correctly tuned
- making sure card balance is OK, maybe add more cards if I come up with good ideas
- a cleaner CLI
- a GUI; nothing fancy like the original Alice's Army UI, just something functional that's easier to use than the CLI by making card stats and abilities viewable at all times; probably Swing based, maybe JavaFX
- not planned: multiplayer, at least anything that runs over a network; I might add some sort of local hotseat multiplayer at some distant point, but that's only possibly on the table once I've run out of other things to do
If you've played Kingdom of Loathing within the last 10 years, you might be aware of a cool mini-game contained within it called Alice's Army which sadly never saw any kind of updates or additions after its initial introduction. It can in some ways be considered ahead of its time, as it contains gameplay elements prominent in games of the auto battler genre.
Trude's Troops is very much based on the base mechanics of Alice's Army, however it does make quite a few changes of its own, the complete removal of all randomness being an obvious one.