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MegaMix: fix/tune prev, and cleanup - #221
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MegaMix: minor fixes to prev commit MegaMix: UI slider fix MegaMix: CUSTOM_SDR_1 MegaMix: sRGB output MegaMix: HDR10 MegaMix: RenoDX_ColorGrade after UI option MegaMix: fixed midgray change nans & ui typos MegaMix: DoF waits for 2nd pass (or more) MegaMix: PS4 gamma tooltip MegaMix: FrameBlendRatio MegaMix: frame blend 100% like PS4 MegaMix: bloom array size MegaMix: Fixed toon bg sprites MegaMix: cleanup MegaMix: bloom overhaul tune & fix MegaMix: bloom overhauled MegaMix: SeparateUIBrightness + use_os_reference_white_level MegaMix: LUTBiasCached MegaMix: LUTBuilderScan MegaMix: merged branches (bloom, xegtao, sss, gamma, frame blend, dof, spot light shadows)
Clackz
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Oct 2, 2026
Brings the fork up to date with upstream so the Snowbreak branches sit on a current base. The upstream commit touches Project Diva Mega Mix and its shaders only; the fork side carries the Snowbreak fixes and its own CI workflows, and the two do not overlap.
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Cleaned up:
Improved:
MegaMix: minor fixes to prev commit
MegaMix: UI slider fix
MegaMix: CUSTOM_SDR_1
MegaMix: sRGB output
MegaMix: HDR10
MegaMix: RenoDX_ColorGrade after UI option
MegaMix: fixed midgray change nans & ui typos
MegaMix: DoF waits for 2nd pass (or more)
MegaMix: PS4 gamma tooltip
MegaMix: FrameBlendRatio
MegaMix: frame blend 100% like PS4
MegaMix: bloom array size
MegaMix: Fixed toon bg sprites
MegaMix: cleanup
MegaMix: bloom overhaul tune & fix
MegaMix: bloom overhauled
MegaMix: SeparateUIBrightness + use_os_reference_white_level
MegaMix: LUTBiasCached
MegaMix: LUTBuilderScan
MegaMix: merged branches (bloom, xegtao, sss, gamma, frame blend, dof, spot light shadows)
MegaMix: del unused