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AudioSourceHapticPulser can't be placed on another game object #460

Description

@fight4dream

the audio source haptic pulser uses filter read, it has to be right beneath the audio source.
but the way it is presented in the inpsector deceived us to think it can be placed elsewhere.

image

Solution

Add a hidden component to filter read at runtime, just like CollisionTracker will add CollisionTrackerDisabledObserver

Activity

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