Demo built with Divine Voxel Engine.
- infinite world generation
- biome based world generation
- player physics
- lots of voxels to place
- breaking voxels creates particles
- WASD move
- mouse look
- Space jump, swim up
- wheel change item selected in main inventory
- primary click use main hand
- secondary click use off hand, delete item from inventory
- E open inventory
- F switch item from main hand to off hand.
git clone https://github.com/Divine-Star-Software/DivineCraft.git
git lfs pull
npm install
npm run startThe textures used are from the resource pack Pixel Perfection by XSSheep.








