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Importing old work details breaks Mechanics Workshop (and Jewelers) #5503

Description

@fusionconfused

I noticed a bug that makes it impossible to construct a mechanics workshop. Other workshops are unaffected as far as I noticed.

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Heres how to recreate the bug:

  1. Replace your settings-manager.json with this one. This should enable you to load my bugged details.
  2. Start a new embark
  3. Chop a tree to get construction material
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  1. Go to your labor menu/work details
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  1. Load the work details using DFHack (Miners, Wooders, Animal stuff should be the names of the first 3 work details)
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  1. Assign a dwarf to a work detail. Check some boxes. (I only tested it when clicking miners)
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  1. Try to build a Mechanics Workshop and a Jewelers Workshop.
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  1. You will see "N/A" will be assigned to the construction task. Forever.
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  1. (Setting it to high priority or setting a specific material won't do anything)

Even creating a "everybody does this" work detail with every work detail check-marked wont make it possible to construct the workshop.
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Sidenote: I did a session with this bug and the jeweler workshop started working for no apparent reason in my fort after quite a while. Probably while reassigning work details once i had more dwarves, not sure.

If you load the work detail list but don't check mark anything (i.e. apply the changes) there isnt any issue.

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