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2 changes: 1 addition & 1 deletion Editor/Node/Node.cs
Original file line number Diff line number Diff line change
Expand Up @@ -45,7 +45,7 @@ public void OnPress()
{
ProcessHighlighter.Highlight(this);
Selection.activeGameObject = processObject.gameObject;
Debug.Log($"GameObject: {processObject.gameObject.name}\r\nComponent: {displayName}");
Debug.Log($"GameObject: {processObject.gameObject.name} | Component: {displayName}");
}

protected abstract Vector2 PutNode(Vector2 position);
Expand Down
8 changes: 8 additions & 0 deletions Editor/WorldItemReferenceListTracer.meta

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22 changes: 22 additions & 0 deletions Editor/WorldItemReferenceListTracer/Button.cs
Original file line number Diff line number Diff line change
@@ -0,0 +1,22 @@
using UnityEngine;

namespace CCKProcessTracer.Editor.WorldItemReferenceListTracer
{
public sealed class Button
{
readonly IButton parent;
public IButton Owner => parent;
public Rect rect;
public string text;
public Button(IButton parent)
{
ButtonDrawer.buttons.Add(this);
this.parent = parent;
}

public void OnPress()
{
if (parent != null) parent.OnPress();
}
}
}
2 changes: 2 additions & 0 deletions Editor/WorldItemReferenceListTracer/Button.cs.meta

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

13 changes: 13 additions & 0 deletions Editor/WorldItemReferenceListTracer/DisplayUpdater.cs
Original file line number Diff line number Diff line change
@@ -0,0 +1,13 @@
namespace CCKProcessTracer.Editor.WorldItemReferenceListTracer
{
public sealed class DisplayUpdater
{
public static void Update()
{
ButtonDrawer.Clear();
ObjectFrameDrawer.Clear();

RefObjectFactory.RebuildAndAlign();
}
}
}
2 changes: 2 additions & 0 deletions Editor/WorldItemReferenceListTracer/DisplayUpdater.cs.meta

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

62 changes: 62 additions & 0 deletions Editor/WorldItemReferenceListTracer/DragController.cs
Original file line number Diff line number Diff line change
@@ -0,0 +1,62 @@
using UnityEngine;

namespace CCKProcessTracer.Editor.WorldItemReferenceListTracer
{
public static class DragController
{
public static RefObject draggingObject { get; private set; }
private static Vector2 dragStartOffset;

public static void Control()
{
Event e = Event.current;
if (e == null) return;

Vector2 mousePos = e.mousePosition;
Vector2 canvasMousePos = View.ScreenToCanvasPosition(mousePos);

if (e.type == EventType.MouseDown && e.button == 0)
{
RefObject foundObject = null;
for (int i = ObjectFrameDrawer.objectFrames.Count - 1; i >= 0; i--)
{
var frame = ObjectFrameDrawer.objectFrames[i];
if (frame == null || frame.refObject == null) continue;

if (frame.nameButtonRect.Contains(canvasMousePos))
{
foundObject = frame.refObject;
break;
}
}

if (foundObject != null)
{
draggingObject = foundObject;
dragStartOffset = canvasMousePos - new Vector2(foundObject.objectFrame.nameButtonRect.x, foundObject.objectFrame.nameButtonRect.y);
e.Use();
}
}
else if (e.type == EventType.MouseDrag && e.button == 0)
{
if (draggingObject != null)
{
Vector2 basePos = new Vector2(draggingObject.objectFrame.nameButtonRect.x, draggingObject.objectFrame.nameButtonRect.y) - draggingObject.dragOffset;
Vector2 targetPos = canvasMousePos - dragStartOffset;
draggingObject.dragOffset = targetPos - basePos;

DisplayUpdater.Update();
e.Use();
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}
}
else if (e.type == EventType.MouseUp && e.button == 0)
{
if (draggingObject != null)
{
draggingObject = null;
e.Use();
}
}
}
}
}
2 changes: 2 additions & 0 deletions Editor/WorldItemReferenceListTracer/DragController.cs.meta

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

8 changes: 8 additions & 0 deletions Editor/WorldItemReferenceListTracer/Draw.meta

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

36 changes: 36 additions & 0 deletions Editor/WorldItemReferenceListTracer/Draw/ArrowDrawer.cs
Original file line number Diff line number Diff line change
@@ -0,0 +1,36 @@
using UnityEngine;

namespace CCKProcessTracer.Editor.WorldItemReferenceListTracer
{
public sealed class ArrowDrawer
{
public static void Draw()
{
Color color = UnityEditor.EditorGUIUtility.isProSkin
? new Color(0.5f, 0.62f, 0.7f, 0.8f)
: new Color(0.12f, 0.22f, 0.28f, 0.6f);
float thickness = Mathf.Max(1f, 2.5f * View.scale);

foreach (var connect in RefObjectFactory.connects)
{
if (connect == null || connect.from == null || connect.to == null) continue;

Vector2 from = connect.from.arrowSendPosition;
Vector2 to = connect.to.arrowReceivePosition;

DrawArrow(from, to, connect.highlight ? new Color(1f, 0.78f, 0.2f, 1.0f) : color, connect.highlight ? Mathf.Max(1.5f, 4f * View.scale) : thickness);
}
}

static void DrawArrow(Vector2 from, Vector2 to, Color color, float thickness)
{
Vector2 p1 = (Quaternion.AngleAxis(135, Vector3.forward) * (to - from)).normalized * 10;
Vector2 p2 = (Quaternion.AngleAxis(-135, Vector3.forward) * (to - from)).normalized * 10;

LineDrawer.Draw(from, to, color, thickness);
LineDrawer.Draw(to + p1, to, color, thickness);
LineDrawer.Draw(to + p2, to, color, thickness);
LineDrawer.Draw(to + p1, to + p2, color, thickness);
}
}
}
2 changes: 2 additions & 0 deletions Editor/WorldItemReferenceListTracer/Draw/ArrowDrawer.cs.meta

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

78 changes: 78 additions & 0 deletions Editor/WorldItemReferenceListTracer/Draw/ButtonDrawer.cs
Original file line number Diff line number Diff line change
@@ -0,0 +1,78 @@
using System.Collections.Generic;
using UnityEngine;

namespace CCKProcessTracer.Editor.WorldItemReferenceListTracer
{
public sealed class ButtonDrawer
{
public static List<Button> buttons = new List<Button>();

public static void Clear()
{
buttons = new List<Button>();
}

public static void Draw()
{
foreach (var button in buttons)
{
if (button == null || button.Owner == null) continue;

var scaledRect = new Rect();
var pos = View.ProcessViewPosition(new Vector2(button.rect.x, button.rect.y));
scaledRect.x = pos.x;
scaledRect.y = pos.y;
scaledRect.width = button.rect.width * View.scale;
scaledRect.height = button.rect.height * View.scale;

var style = new GUIStyle();
style.alignment = TextAnchor.MiddleLeft;
style.padding = new RectOffset((int)(10 * View.scale), (int)(10 * View.scale), 0, 0);
style.fontSize = (int)(12 * View.scale);
if (style.fontSize < 8) style.fontSize = 8;

if (button.Owner is ObjectFrame)
{
style.fontStyle = FontStyle.Bold;
style.normal.textColor = new Color(0.12f, 0.22f, 0.28f, 1.0f);
style.hover.textColor = new Color(0.2f, 0.35f, 0.45f, 1.0f);

if (scaledRect.Contains(Event.current.mousePosition))
{
Color hoverBgColor = new Color(0.12f, 0.22f, 0.28f, 0.08f);
UnityEditor.EditorGUI.DrawRect(scaledRect, hoverBgColor);
}
}
else if (button.Owner is Node)
{
style.fontStyle = FontStyle.Bold;
style.normal.textColor = new Color(0.12f, 0.22f, 0.28f, 1.0f);
style.hover.textColor = new Color(0.2f, 0.35f, 0.45f, 1.0f);

if (scaledRect.Contains(Event.current.mousePosition))
{
Color hoverBgColor = new Color(0.12f, 0.22f, 0.28f, 0.05f);
UnityEditor.EditorGUI.DrawRect(scaledRect, hoverBgColor);
}
}
else if (button.Owner is Key)
{
style.fontStyle = FontStyle.Normal;
style.normal.textColor = new Color(0.15f, 0.25f, 0.3f, 1.0f);
style.hover.textColor = new Color(0.3f, 0.5f, 0.6f, 1.0f);

if (scaledRect.Contains(Event.current.mousePosition))
{
Color hoverBgColor = new Color(0.12f, 0.22f, 0.28f, 0.05f);
UnityEditor.EditorGUI.DrawRect(scaledRect, hoverBgColor);
}
}

if (GUI.Button(scaledRect, button.text, style))
{
button.OnPress();
}
}
}
}
}
2 changes: 2 additions & 0 deletions Editor/WorldItemReferenceListTracer/Draw/ButtonDrawer.cs.meta

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

15 changes: 15 additions & 0 deletions Editor/WorldItemReferenceListTracer/Draw/LineDrawer.cs
Original file line number Diff line number Diff line change
@@ -0,0 +1,15 @@
using UnityEditor;
using UnityEngine;

namespace CCKProcessTracer.Editor.WorldItemReferenceListTracer
{
public sealed class LineDrawer
{
public static void Draw(Vector2 from, Vector2 to, Color color, float thickness = 2f)
{
Handles.color = color;
Vector3[] points = new Vector3[] { View.ProcessViewPosition(from), View.ProcessViewPosition(to) };
Handles.DrawAAPolyLine(thickness, points);
}
}
}
2 changes: 2 additions & 0 deletions Editor/WorldItemReferenceListTracer/Draw/LineDrawer.cs.meta

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

49 changes: 49 additions & 0 deletions Editor/WorldItemReferenceListTracer/Draw/NodeDrawer.cs
Original file line number Diff line number Diff line change
@@ -0,0 +1,49 @@
using System.Linq;
using UnityEditor;
using UnityEngine;

namespace CCKProcessTracer.Editor.WorldItemReferenceListTracer
{
public sealed class NodeDrawer
{
public static void Draw()
{
foreach (var node in RefObjectFactory.refObjects.SelectMany(o => o.nodes))
{
if (node == null || node.refObject == null) continue;

Vector2 upLeft = View.ProcessViewPosition(new Vector2(node.rect.xMin, node.rect.yMin));
Vector2 downRight = View.ProcessViewPosition(new Vector2(node.rect.xMax, node.rect.yMax));

Rect scaledRect = new Rect(upLeft.x, upLeft.y, downRight.x - upLeft.x, downRight.y - upLeft.y);

float radius = 8f * View.scale;
if (radius < 1f) radius = 1f;

ObjectFrameDrawer.DrawRoundedRectFill(scaledRect, radius, Color.white);

Color borderColor = new Color(0.12f, 0.22f, 0.28f, 1.0f);
ObjectFrameDrawer.DrawRoundedRectBorder(scaledRect, radius, borderColor, Mathf.Max(1f, 1.5f * View.scale));

float scaledHeaderHeight = Node.nameHeight * View.scale;
float borderY = scaledRect.yMin + scaledHeaderHeight;
if (borderY < scaledRect.yMax)
{
Handles.color = borderColor;
Handles.DrawLine(new Vector2(scaledRect.xMin, borderY), new Vector2(scaledRect.xMax, borderY));
}

float keyHeight = Node.keyHeight;
for (int i = 0; i < node.useKeys.Count; i++)
{
float keyBorderY = borderY + (keyHeight * (i + 1)) * View.scale;
if (keyBorderY < scaledRect.yMax)
{
Handles.color = borderColor;
Handles.DrawLine(new Vector2(scaledRect.xMin, keyBorderY), new Vector2(scaledRect.xMax, keyBorderY));
}
}
}
}
}
}
2 changes: 2 additions & 0 deletions Editor/WorldItemReferenceListTracer/Draw/NodeDrawer.cs.meta

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

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