Skip to content

Feature: Skiff need go fast #27

Description

@Cirrial

Feature Name:

Skiff Booster

Feature Summary:

Rocket booster module for cyborgs. The basic skeleton is already in place (module can be made and speeds up cyborgs when activated at cost of huuuge power drain) but the unique functionality of going recklessly fast on ability use is absent.

Acceptance criteria:

  • Toggle "superfast" mode that will accelerate you even faster at the cost of causing damage if you stop based on speed
  • Smoke particle effect while idling
  • Bigger smoke particle effect while moving
  • Plume of smoke when disabling it
  • Properly hook in the new sprites
  • Sound effects for turning booster on and off
  • Sound effects for idling with booster
  • Sound effects for moving with booster
  • Sound effects for going too fucking fast with booster
  • Emagged skiff booster accelerates you until you hit a wall, no toggle off, even more spectacular damage on crash

Why This Feature Is Good For The Game:

the skiffs, they cannot go nyoom

I Am Not Making This By Myself Because:

I'm working on iiittttt

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

Labels

No labels
No labels

Projects

No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions