The planet is a subdivided icosahedron using triangles.
Planet.webm
Note
Unity Version of this: https://github.com/Valks-Games/Space-RPG-Client
- Textures / Colors / Biomes
- Water
- Trees
- Focal point of view shader
- Split the chunks into further chunks
- Generalize camera orbit code so I never have to write it again
- Delta save system
- Valheim like terrain system
- Pathfinding
- Only chunks around player are rendered
- Performance enhancements
- GPU rendering?
- Godot Render Server conversion

