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The planet is a subdivided icosahedron using triangles.

Planet.webm

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Roadmap

  • Textures / Colors / Biomes
  • Water
  • Trees
  • Focal point of view shader
  • Split the chunks into further chunks
  • Generalize camera orbit code so I never have to write it again
  • Delta save system
  • Valheim like terrain system
  • Pathfinding
  • Only chunks around player are rendered
  • Performance enhancements
  • GPU rendering?
  • Godot Render Server conversion

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