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Re: The core functionality of the payload has returned to normal and some miscellaneous modifications. - #12518

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Re: The core functionality of the payload has returned to normal and some miscellaneous modifications.#12518
m1cxzfw3q wants to merge 80 commits into
Anuken:masterfrom
m1cxzfw3q:master

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@m1cxzfw3q

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The main modification is the processing process of the payload when dealing with the core building.

All core functions on the load have been restored (the code may not be very aesthetically pleasing)

Whether the core can be lifted is now controlled by canPickup.

The core in the payload can now be placed anywhere, unaffected by the core area (if not, I can make this option configurable).

After multiple verifications, players can be reborn to the core within payload.

QQ2026820-14339.mp4
QQ2026820-14514.mp4

Other modifications:

  1. Add CasingEffect, used for creating casing effect.
image 2. Add frame animation to LogicBlock. image
  1. Add "naval" to LAccess for detecting whether a unit is a naval unit.
  2. Invoke the building's afterDestroyed function when payload is destroyed.

Also, my English is not very good.

I have completed the elimination of redundant revisions.

If your pull request is not translation or serverlist-related, read the list of requirements below and check each box:

  • I have read the contribution guidelines.
  • I have ensured that my code compiles, if applicable.
  • I have ensured that any new features in this PR function correctly in-game, if applicable.

@Kev-Vily

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does he know?

@m1cxzfw3q
m1cxzfw3q marked this pull request as draft August 20, 2026 21:27
@m1cxzfw3q
m1cxzfw3q marked this pull request as ready for review August 20, 2026 21:41
@Anuken

Anuken commented Aug 21, 2026

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Please stop opening this. It still packages a bunch of unrelated features I don't want into one PR, still has copy-pasted code/unrelated formatting changes, and I still don't want this feature in the game.

@Anuken Anuken closed this Aug 21, 2026
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3 participants