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The core functionality of the payload has returned to normal and some miscellaneous modifications. - #12517

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m1cxzfw3q wants to merge 77 commits into
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The core functionality of the payload has returned to normal and some miscellaneous modifications.#12517
m1cxzfw3q wants to merge 77 commits into
Anuken:masterfrom
m1cxzfw3q:master

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@m1cxzfw3q

@m1cxzfw3q m1cxzfw3q commented Aug 20, 2026

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The main modification is the processing process of the payload when dealing with the core building.

All core functions on the load have been restored (the code may not be very aesthetically pleasing)

Whether the core can be lifted is now controlled by canPickup.

The core in the payload can now be placed anywhere, unaffected by the core area (if not, I can make this option configurable).

After multiple verifications, players can be reborn to the core within payload.

QQ2026820-14339.mp4
QQ2026820-14514.mp4

Other modifications:

  1. Add CasingEffect, used for creating casing effect.
image 2. Add frame animation to LogicBlock. image
  1. Add "naval" to LAccess for detecting whether a unit is a naval unit.
  2. Invoke the building's afterDestroyed function when payload is destroyed.

Also, my English is not very good.

If your pull request is not translation or serverlist-related, read the list of requirements below and check each box:

  • I have read the contribution guidelines.
  • I have ensured that my code compiles, if applicable.
  • I have ensured that any new features in this PR function correctly in-game, if applicable.

@m1cxzfw3q
m1cxzfw3q marked this pull request as draft August 20, 2026 06:22
@Kev-Vily

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damn, pick up a core 💀

@Anuken

Anuken commented Aug 20, 2026

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I'm not going to merge this. This PR makes many invasive unrelated changes, and has a lot of code duplication.

@Anuken Anuken closed this Aug 20, 2026
@m1cxzfw3q

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It may be that I haven't checked all the changes, which led to this situation.

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3 participants