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Master's Degree in Video game programming at U-Tad

Artificial Intelligence

Practices for the subject Artificial Intelligence.

  • Practice 1: Steering behavior: basic movement.
  • Practice 2: Steering behavior: advanced movement.
  • Practice 3: Pathfinding A*.
  • Practice 4: Navmesh creation. (I've used this editor to create de navmesh.xml)
  • Practice 5: Pathfinding in navmesh.
  • Practice 6: State Machines.
  • Practice 7: Behavior Trees.

Every practice is an improvement from the last one so a lot of the code is reused. But you should look at it closely because sometimes although it's really similar it has a little change.

Instructions to compile and run the code

  • Firstly, you need to download this MOAI SDK. It's a reduction from the real one which you can find at its repository.
  • MOAI folder must be at the same level in the path that the practice folder.
  • Inside practice folder must be the host folder and stdafx.h/.cpp.
  • Code must be compiled for x86.

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Practices of Artificial Intelligence subject from Master's Degree in Video games Programming at U-tad

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