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Albis0
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ficsit_planner
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Help: say what the site counts, as totals with nothing that identifie…
CI
#44:
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11m 26s
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11m 26s
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Service worker: leave /api/ addresses to the server
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#43:
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CI: WebKit and Firefox sweeps report in an artifact without failing t…
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Sweep: errors from a page that's being left for the next one don't co…
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Codex: no +Infinity% when a standard line needs something picked by h…
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A Codex that works things out: production lines, recipes compared, al…
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Check the recipe sheets, fuel burn and whole production lines against…
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Check every screen at five window sizes automatically, and fix what i…
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#36:
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Fix cards, lists and tables that ran out of their boxes, the phone ma…
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List the Parachute with the equipment and call the consumables Food a…
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#34:
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Make the top-left logo as tall as the wordmark beside it (0.11.4)
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#33:
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A FICSIT / PLANNER wordmark in the top bar, coloured by the planner o…
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Close tabs with an × and Undo instead of a second click, show which w…
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#31:
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Let the top bar's tabs scroll sideways with the wheel and end arrows,…
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#30:
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Fresh README screenshots of 0.11.0, with the map's new layers
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#29:
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v0.11.0
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Fresh README screenshots of 0.11.0, with the map's new layers
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#28:
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Fix the side panel's fold and narrow cards, fit long names on cards, …
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#27:
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Plainer text: labels instead of question headings, no explanation lin…
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#26:
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New link preview card in the game's look, and the world map in the pa…
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#25:
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Use a non-Turkish sample in the share link round-trip test
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#24:
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A look taken from the game's own interface files: its greys and bevel…
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#23:
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World map: the game's own map with every resource node, well and geys…
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Open the floor at a readable size, give machine cards the product's f…
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Take items from another factory tab, Use all for somersloops and shar…
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Extractors readout lights up the extraction settings; a generator's c…
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#19:
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