I design, prototype, and ship product experiences that bridge design, engineering, and emerging technology.
Most of my work is hands-on: real products, high-fidelity prototypes, and production-ready systems across XR, AI-powered platforms, and interactive applications. I specialize in turning complex systems into usable, scalable, and measurable experiences.
I work on end-to-end product development β from research and interaction design to UX engineering and front-end collaboration β ensuring ideas move cleanly from concept to launch.
- π¨ Product Experience Design: 0β1 and scale, B2B & B2C platforms, data-driven interfaces
- βοΈ UX Engineering: front-end collaboration, interaction systems, design-to-code workflows
- π§© Prototyping: high-fidelity Figma, motion, XR, and interactive system prototypes
- π± Mobile & Web Apps: iOS, Android, responsive platforms, accessibility-first design
- π₯½ XR & Spatial Computing: mobile AR, immersive learning environments, VR simulations
- π€ AI-powered Interfaces: intelligent learning platforms, recommender systems, data-driven UX
- π§ͺ Experimentation: A/B testing, usability testing, behavioral analytics, design systems
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π― Senior Product Experience Designer at ASU Media & Immersive Experience Center, building NSF-funded platforms and immersive learning products in collaboration with NVIDIA and UC San Diego.
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π Published Researcher & Speaker β featured at SIGGRAPH, HarvardXR, MobiSys, and Niantic Spatial for work in mobile AR, immersive environments, and AI-driven systems.
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ποΈ Builder of 0β1 Products β shipping scalable B2B and B2C platforms used by hundreds of thousands of users.
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π Impact-Driven Designer β driving engagement, accessibility, revenue growth, and product adoption through data-driven UX and experimentation.
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π± Building whatβs next in Product Experience, Spatial Computing, and AI-powered systems. Always open to collaboration and ambitious ideas.


