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Cascaded Shadow Mapping #10

Description

@GeraldKimmersdorfer

Issue includes:

  • Setup texture array (unlike gl_engine with individual textures)
  • port shadow mapping algorithm
  • port shadow calculation implementation

Goal:

  • Being able to set time and date and have shadows accordingly

Non-Goals:

  • sunbased Tile Fetching (just work with the already fetched tiles as in gl_engine)

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    low priorityThe issue is a nice to have

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