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Merge pull request #57 from AlexHedley/challenge-feb
Challenge - Feb
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‎.github/workflows/checks.yml‎

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name: Run Checks
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on:
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workflow_dispatch:
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# push:
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# branches: [ main, dev ]
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# paths: docs/**
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pull_request:
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branches: [ main ]
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paths: docs/**
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permissions:
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contents: read
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pages: write
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id-token: write
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concurrency:
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group: "pages"
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cancel-in-progress: false
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jobs:
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# Build job
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build:
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runs-on: ubuntu-latest
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steps:
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- name: Checkout
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uses: actions/checkout@v4
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- name: Set up Ruby and install gems
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uses: ruby/setup-ruby@v1
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with:
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ruby-version: '3.4'
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bundler-cache: true
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working-directory: ./docs
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cache-version: 0 # Increment this number if you need to re-download cached gems
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- name: Build with Jekyll
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run: bundle exec jekyll build
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working-directory: ./docs
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- name: Run HTML Proofer
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run: bundle exec htmlproofer ./_site --disable-external --no-enforce-https
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# --log-level :debug
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working-directory: ./docs

‎docs/Challenges/create-a-game.md‎

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---
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title: Create a Game
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parent: Challenges
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nav_order: 2
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permalink: /Challenges/2
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---
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# 🎮 twinBASIC Monthly Challenge #2 - February
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**Create a Game**
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Build **any game you like** using twinBASIC.
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This can be a simple card game, arcade game, puzzle, or something more experimental. Creativity is encouraged - there is no “right” genre or style.
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## 📦 Submission Rules
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- Built using twinBASIC
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- Full source code must be provided, but licence choice is unrestricted
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- Submission must be a *single* `.twinproj` file (external image and music resource files allowed if necessary)
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- Produces a **single Windows EXE**
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- Runs on **Windows 10 and later**
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- Game may be windowed or fullscreen
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- Music is optional
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- ❌ Not a direct or near-direct port of an existing VB6 game
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## 🎵 Bonus Points
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- Inclusion of music or sound effects
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- Inclusion of controller support (e.g. XInput)
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- Use of **GDI+ package** ⁠[GDI+ Package](https://discord.com/channels/927638153546829845/1460777854714515728)
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- Use of **OpenGL** ⁠[twinBASIC + WinDevLib OpenGL De…](https://discord.com/channels/927638153546829845/1464785863702610053)
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- Clever or efficient rendering techniques
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- Use of newer twinBASIC features (e.g. delegates, generics)
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- Clean architecture and well-documented code
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- Polished UI, UX, or game feel
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- Interesting technical tricks (collision detection, AI, etc.)
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## 🎁 Prize
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**£100 twinBASIC account credit**
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- Non-transferable
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- No cash alternative
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- Can only be used towards future twinBASIC licences
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## 🏆 Judging
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Entries will be judged across multiple categories, including:
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- Originality and creativity
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- Technical execution
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- Performance
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- Visual presentation
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- Code quality and structure
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- Overall polish and fun factor
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Bonus points may be awarded at the discretion of the twinBASIC team.
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**Winner selected at the sole discretion of the twinBASIC team within 7 days after the entry deadline.**
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## ⏰ Deadline
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Entries must be received by:
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🗓️ 1st March — 12:00 PM (GMT)
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Submissions will be locked after the deadline.
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🔗: [https://discord.com/channels/927638153546829845/1467429513456783498](https://discord.com/channels/927638153546829845/1467429513456783498)

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