A practical way to design a Glaze palette without fighting dark mode. Start from
tone relationships, add contrast only where a role needs a readable floor, and
let extend() carry the same decisions across status hues.
For the full API surface, see api.md. For the Glaze color-model overview, see okhst.md; the derivation lives in the canonical OKHST specification.
Glaze palettes work best as one default neutral theme plus a few colored sibling themes:
defaultowns the neutral system most components consume:#surface,#surface-text,#border,#disabled-surface, and so on.- Status themes (
success,danger,warning,note, ...) are created withextend(). They swap the hue and keep only the inherited tokens that should become status-aware. inherit: falsekeeps a token local to the parent theme. Use it for neutral ladders, shadows, code colors, overlays, and anything that should not be repeated for every status hue.
The main simplification is OKHST tone. Dark mode is a single inversion
(100 - t) plus a scheme tone window, so a relative tone delta stays
anchored to its base in every scheme. A token authored as tone: '-4' remains
the same kind of visual step in light and dark. The step is exactly
contrast-even for neutrals and approximate for chromatic colors; add a
contrast floor when the measured result matters.
Use glaze.color() instead of a theme when you need one standalone color or
one base/dependent pair and do not need a named palette. The same tone,
adaptation, and contrast rules apply; see
Standalone color tokens.
Build in dependency order so every decision has a clear base:
- Configure the output schemes and application states once.
- Choose the default theme's hue and saturation seed.
- Define root surfaces with absolute tones.
- Add dependent surfaces, text, borders, and icons with tone deltas.
- Add contrast floors only to roles that need measured readability or recognizability.
- Choose adaptation per color:
auto,fixed, orstatic. - Add explicit HC pairs where high contrast should increase separation.
- Mark default-only tokens
inherit: false, then extend the shared definitions into status themes. - Compose and export the palette in the shape your application consumes.
- Verify complete screens in all emitted scheme variants.
The sections below follow this order and build one palette incrementally.
Use this order when defining a token:
- Pick the base it visually belongs to.
- Use an absolute numeric
tonefor independent placement. Use a signed tone delta ('+N'/'-N') for distance from a base: surface ladders, soft chips, disabled states, hover ramps, and similar relationships. - Add
contrastonly when readability or recognizability needs a measured floor. - Prefer APCA presets for content-like colors when perceptual readability is
the design goal:
contrast: { apca: 'content' }orcontrast: { apca: ['content', 'body'] }. - Use WCAG numbers or presets when compatibility, policy, or migration
requires a WCAG ratio:
contrast: 4.5,contrast: 'AAA', orcontrast: { wcag: [4.5, 7] }. - Let token names infer APCA roles. Names ending in
text,label,border,surface,fill,bg, and similar aliases already tell Glaze which side is foreground or background. Setroleonly when a name is ambiguous. - Add high-contrast pairs only where HC should intentionally tighten: text/content contrast, border tone, shadow intensity, mix value, or similar.
| Mode | Choose it when |
|---|---|
auto (default) |
The color should exchange light/dark positions through dark tone inversion. Typical for surfaces, text, borders, and icons. |
fixed |
A brand fill, status banner, or inverse surface should stay on the authored side of the tone scale. |
static |
The exact authored tone and saturation must render in every scheme, without tone-window mapping or dark desaturation. |
Dark tone inversion is controlled by mode; it is unrelated to autoFlip.
autoFlip only allows an overshooting tone delta or an unsuccessful contrast
direction to reverse around its base.
- Use a root color when its tone has meaning on its own: the page surface, a fixed brand anchor, or a scheme extreme.
- Use a dependent color when its purpose exists relative to another token: text on a surface, a border around a fill, or a tint of an accent.
- Setting
basewith an absolute tone is valid when the color needs a contrast relationship but not a tone delta. The absolute position is resolved independently;contrastacts as a safety floor.
Keep hue decisions named and configure output modes once:
import { glaze } from '@tenphi/glaze';
const PURPLE_HUE = 280.3;
const SUCCESS_HUE = 156.9;
const DANGER_HUE = 23.1;
const WARNING_HUE = 84.3;
const NOTE_HUE = 302.3;
const SEED_SATURATION = 80;
glaze.configure({
states: { dark: '@dark', highContrast: '@hc' },
modes: { dark: true, highContrast: true },
});Per-color saturation is a factor of the theme seed, not an absolute
saturation. With SEED_SATURATION = 80, saturation: 0.25 means one quarter of
that seed.
Dark schemes get a flat darkDesaturation haircut (10% by default), which is
enough for most palettes. Reach for a second seed only when dark is wrong in a
way a uniform reduction cannot fix — a hue that reads muddy against dark
surfaces, or an accent that stays gaudy no matter how much you dial the global
knob:
const primary = glaze({
hue: PURPLE_HUE,
saturation: SEED_SATURATION,
darkHue: PURPLE_HUE - 12, // cooler purple on dark surfaces
darkSaturation: 62, // calmer than a 10% haircut would give
});An explicit darkSaturation replaces darkDesaturation rather than stacking
with it, so the number you write is the number you get. Prefer tuning the seed
over per-color darkHue / darkSaturation: one seed keeps the palette
coherent, while scattered per-color dark overrides drift apart as the palette
grows. Save the per-color form for the one or two tokens that genuinely need it.
Prefer purpose first and variant last:
- Surfaces:
surface,surface-2,surface-3. - Foregrounds:
surface-text,surface-text-soft,surface-text-soft-2. - Structure:
border,divider,outline,placeholder,focus. - Fills:
accent-surface,accent-surface-2,accent-surface-hover. - Foregrounds on neutral surfaces:
accent-text,accent-text-soft,accent-icon. - Disabled states:
disabled-surface,disabled-surface-text,accent-disabled-surface,accent-disabled-surface-text. - Effects:
shadow-sm,shadow-md,shadow-lg,overlay,hover,tint.
These names are not only readable. They also help APCA role inference pick the
right polarity. For example, button-text is foreground, input-bg is a
surface, and card-outline is a border.
Start with the surface family. It is mostly tone, with small saturation changes to keep the ladder visually coherent:
const defaultTheme = glaze(PURPLE_HUE, SEED_SATURATION);
defaultTheme.colors({
surface: { tone: 100, saturation: 0.11 },
'surface-2': {
base: 'surface',
tone: '-2',
saturation: 0.15,
inherit: false,
},
'surface-3': {
base: 'surface',
tone: '-4',
saturation: 0.19,
inherit: false,
},
});Because each tone delta re-anchors to the resolved surface in every scheme, these small relative offsets are enough to define the ladder. There is no separate dark-mode curve to tune.
Use a hard edge tone for maximum-prominence text, and APCA floors for softer content:
defaultTheme.colors({
'surface-text': {
base: 'surface',
tone: 2,
saturation: 0.475,
},
'surface-text-soft': {
base: 'surface',
tone: '-1',
saturation: 0.375,
contrast: { apca: ['content', 'body'] },
inherit: false,
},
'surface-text-soft-2': {
base: 'surface',
tone: '-1',
saturation: 0.24,
contrast: { apca: ['large', 'content'] },
inherit: false,
},
border: {
base: 'surface',
tone: ['-10', '-20'],
saturation: 0.175,
inherit: false,
},
});surface-text uses an absolute tone: 2 despite having a base: it is
intentionally edge-anchored, and the base records the relationship used by
role inference. The soft variants use a -1 tone delta as the preferred
direction and APCA as the readable floor. border uses an HC tone-delta pair
because borders usually need a larger visible step in high contrast.
Repeat the same pattern for surface-2 and surface-3 only if components need
text directly on those surfaces.
Keep neutral-only primitives local to the default theme:
defaultTheme.colors({
placeholder: {
base: 'surface',
tone: 67,
saturation: 0.175,
inherit: false,
},
focus: {
base: 'surface',
tone: 71,
saturation: 0.8625,
inherit: false,
},
disabled: {
tone: 80.8,
saturation: 0.4,
inherit: false,
},
});Absolute tones are fine for primitives whose job is visual placement rather than a strict relationship to a specific surface.
For subtle fills, tone is usually clearer than contrast:
defaultTheme.colors({
'disabled-surface': {
base: 'surface',
tone: '-3',
saturation: 0.2,
inherit: false,
},
'disabled-surface-text': {
base: 'disabled-surface',
tone: '+18',
saturation: 0.3,
autoFlip: false,
inherit: false,
},
});This says exactly what the pair should do: the chip sits a small tone delta off
the page, and the label sits a muted delta from the chip. autoFlip: false
keeps the label on the authored side when the delta reaches the edge.
Use contrast instead when the chip must hit an explicit accessibility floor:
defaultTheme.colors({
'disabled-surface-text': {
base: 'disabled-surface',
tone: '+1',
saturation: 0.3,
contrast: { apca: 'non-text' },
inherit: false,
},
});When a token needs the scheme extreme, use tone: 'min' or tone: 'max'
directly. Avoid large magic numbers or fake contrast floors just to push a color
to the edge.
Pair the extreme with a base when the gap between the two has to survive the
scheme switch. Glaze then replays the light-scheme tone shift against the
resolved dark base instead of re-mapping the extreme through the dark window,
so a knockout on a surface keeps the same contrast in both schemes.
Use mode: 'fixed' when the authored color should stay recognizable across
schemes.
defaultTheme.colors({
'surface-inverse': {
tone: 12,
saturation: 0.475,
mode: 'fixed',
inherit: false,
},
'accent-surface-text': {
tone: 100,
mode: 'fixed',
},
'accent-surface': {
base: 'accent-surface-text',
tone: '-1',
contrast: { apca: ['content', 'body'] },
mode: 'fixed',
},
'accent-surface-2': {
base: 'accent-surface-text',
tone: '-1',
contrast: { apca: [65, 80] },
mode: 'fixed',
},
'accent-surface-hover': {
base: 'accent-surface-text',
tone: '-1',
contrast: { apca: ['body', 'preferred'] },
mode: 'fixed',
},
});The accent fill family is a fixed chain against a fixed text anchor. The names
infer surface and text roles, so APCA gets the right polarity without extra
fields.
Brand foregrounds that sit on neutral surfaces should stay adaptive:
defaultTheme.colors({
'accent-text': {
base: 'surface',
tone: '-1',
saturation: 1,
contrast: { apca: ['content', 'body'] },
},
'accent-text-soft': {
base: 'surface',
tone: '-1',
saturation: 1,
contrast: { apca: ['large', 'content'] },
},
'accent-icon': {
base: 'surface',
tone: '-1',
saturation: 0.9375,
contrast: { apca: ['non-text', 'large'] },
},
});Anchor these to surface, not to accent-surface. Their real job is to remain
readable on neutral UI, so mode: 'auto' and a surface base are the right
defaults.
Brand-tinted disabled states can usually be pure tone:
defaultTheme.colors({
'accent-disabled-surface': {
base: 'surface',
tone: '+3',
saturation: 0.5,
},
'accent-disabled-surface-text': {
base: 'accent-disabled-surface',
tone: '+18',
saturation: 0.4,
autoFlip: false,
},
});These are inherited, so status themes automatically get
success-accent-disabled-surface, danger-accent-disabled-surface, and the
matching text tokens.
Use absolute hue overrides for tokens that should come from another hue family
but keep the same adaptation behavior:
defaultTheme.colors({
'code-comment': {
base: 'surface',
hue: 280,
saturation: 0.1,
tone: '-1',
contrast: { apca: ['large', 'content'] },
inherit: false,
},
'code-keyword': {
base: 'surface',
hue: 348,
saturation: 1,
tone: '-1',
contrast: { apca: ['content', 'body'] },
inherit: false,
},
'code-string': {
base: 'surface',
hue: SUCCESS_HUE,
saturation: 1,
tone: '-1',
contrast: { apca: ['large', 'content'] },
inherit: false,
},
});Use small tone ramps for decorative motion:
defaultTheme.colors({
'loading-face-1': {
base: 'surface',
tone: 98,
saturation: 0.3,
inherit: false,
},
'loading-face-2': {
base: 'surface',
tone: 91,
saturation: 0.62,
inherit: false,
},
'loading-face-3': {
base: 'surface',
tone: 79,
saturation: 0.66,
inherit: false,
},
});Since tone steps now invert consistently across schemes, the same ramp keeps its spacing in light and dark without involving the contrast solver. Use an HC tone pair only when the animation should become more pronounced in high contrast.
Define one neutral shadow system:
defaultTheme.colors({
'shadow-sm': {
type: 'shadow',
bg: 'surface',
fg: 'surface-text',
intensity: 5,
inherit: false,
},
'shadow-md': {
type: 'shadow',
bg: 'surface',
fg: 'surface-text',
intensity: [10, 20],
inherit: false,
},
'shadow-lg': {
type: 'shadow',
bg: 'surface',
fg: 'surface-text',
intensity: [15, 30],
inherit: false,
},
});Including fg lets shadow strength follow the resolved foreground/background
gap. Use an HC pair for shadows that should deepen in high contrast.
Use opacity for one fixed-alpha color:
defaultTheme.colors({
overlay: { tone: 10, opacity: 0.5, inherit: false },
});Use mixes when one color should tint through another:
defaultTheme.colors({
hover: {
type: 'mix',
base: 'surface',
target: 'accent-surface',
value: 8,
blend: 'transparent',
},
tint: {
type: 'mix',
base: 'surface',
target: 'accent-surface',
value: 20,
},
});Transparent mixes are good for hover overlays. Opaque mixes are good for solid
tints. Opaque mixes default to perceptual OKHSL interpolation; choose srgb
when matching channel compositing matters. Transparent mixes always composite
in linear sRGB. Mix colors can also use contrast; the solver adjusts the
value or opacity to hit the floor. See Mix colors.
Once the default theme is shaped, create colored siblings by replacing hue and overriding only the root surface that should become visibly tinted:
const TINTED_SURFACE_OVERRIDE = {
surface: { tone: 96, saturation: 0.8 },
};
const primaryTheme = defaultTheme.extend({
colors: TINTED_SURFACE_OVERRIDE,
});
const successTheme = defaultTheme.extend({
hue: SUCCESS_HUE,
colors: TINTED_SURFACE_OVERRIDE,
});
const dangerTheme = defaultTheme.extend({
hue: DANGER_HUE,
colors: TINTED_SURFACE_OVERRIDE,
});
const warningTheme = defaultTheme.extend({
hue: WARNING_HUE,
colors: TINTED_SURFACE_OVERRIDE,
});
const noteTheme = defaultTheme.extend({
hue: NOTE_HUE,
colors: TINTED_SURFACE_OVERRIDE,
});The inherited accent and disabled tokens now resolve in each status hue. Tokens
marked inherit: false stay default-only, so sibling themes remain small.
Compose the themes once:
const palette = glaze.palette({
default: defaultTheme,
primary: primaryTheme,
success: successTheme,
danger: dangerTheme,
warning: warningTheme,
note: noteTheme,
});The usual export shape is default unprefixed and status themes prefixed:
const prefix = {
default: '',
primary: 'primary-',
success: 'success-',
danger: 'danger-',
warning: 'warning-',
note: 'note-',
};
palette.tasty({ prefix });An explicit prefix map is the clearest choice when the palette has a neutral
default theme. The separate palette primary option serves another pattern:
it duplicates one named theme without a prefix while retaining its prefixed
tokens. Do not combine the two accidentally; choose the token namespace your
components expect.
The palette design is independent of the exporter:
palette.tokens({ prefix }); // JavaScript maps, native oklch by default
palette.css({ prefix }); // CSS custom-property declarations
palette.dtcg({ prefix }); // one design-token tree per scheme
palette.tailwind({ prefix }); // Tailwind CSS v4 themeUse palette.tasty({ prefix }) for Tasty state bindings. See
migration.md for output shapes, application
wiring, and the primary alias pattern.
High contrast is not a separate palette. Any value that accepts an HC pair can
tighten the HC variant: tone, contrast, shadow intensity, and mix value.
Use HC pairs where users should actually get more separation:
- Text/content contrast:
{ apca: ['content', 'body'] }. - Accent fills:
{ apca: ['content', 'body'] }or stronger. - Borders:
tone: ['-10', '-20']. - Shadows:
intensity: [10, 20]. - Decorative ramps that must stay perceivable.
In HC variants, Glaze bypasses the normal tone window and uses the full
[0, 100] range. Edge tones can reach the edge; contrast floors have more room
to solve.
The two-tier model assumes contrast is a binary OS preference. When contrast is
instead a setting your users control, set
contrastLevel to a number and your normal
palette slides along a 0–100 ramp: level 0 is the palette you authored, 100
is the HC palette you authored, and everything between is resolved at that level.
The authoring work is the same — the HC pairs above are what the slider ramps toward, so a palette tuned for high contrast needs no new fields. Two things worth planning for:
- The slider and the tier compose. The HC tier keeps resolving at full contrast
regardless of the level, so wire the level into your build or runtime and
keep your
prefers-contrast: moreblock: a user who has raised the slider and asked their OS for more contrast still gets the escalation on top. The one exception is level100, where the two coincide and the tier is dropped as a duplicate. contrastLevel: 0is the natural rest position for a slider you ship but default off — it reproduces the'auto'output bit for bit.
Before shipping a palette, verify:
- Text, icon, and content tokens either have APCA/WCAG contrast or are deliberately edge-anchored.
- Accent fills use
mode: 'fixed'; accent foregrounds on neutral UI staymode: 'auto'and are based onsurface. - Ambiguous APCA tokens have an explicit
role; obvious names rely on inference. - Low-stakes visual relationships use tone deltas instead of fake contrast floors.
inherit: falseis set on default-only tokens so status themes stay focused.- HC pairs exist where high contrast should visibly tighten (they double as the
ramp for a manual
contrastLevel). glaze.configure({ states, modes })matches the states registered in the app.- Every emitted scheme (
light,dark,lightContrast,darkContrast) has been reviewed on complete screens, not only in a token grid. - Rendered WCAG/APCA results have been checked for chromatic foreground/base pairs that carry accessibility requirements.
- Resolution emits no unexplained unreachable-contrast or token-collision warnings.