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406 lines (350 loc) · 11.9 KB
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#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <inttypes.h>
#include <math.h>
// structura pt vectorul de noduri
typedef struct QuadtreeNode
{
unsigned char blue, green, red;
uint32_t area;
int32_t top_left, top_right;
int32_t bottom_left, bottom_right;
} __attribute__((packed)) QuadtreeNode;
// structura pentru nodul arborului quaternar
typedef struct QuadTree
{
unsigned char blue, green, red;
uint32_t area;
struct QuadTree *top_left, *top_right;
struct QuadTree *bottom_left, *bottom_right;
} QuadTree;
// structura pt elementele matricei imaginii
typedef struct Image
{
unsigned char blue, green, red;
} Image;
// functie care returneaza un nod al arborului gol
QuadTree *getNewNode()
{
QuadTree *newNode = (QuadTree *)malloc(sizeof(QuadTree));
newNode->area = 0;
newNode->top_left = NULL;
newNode->top_right = NULL;
newNode->bottom_right = NULL;
newNode->bottom_left = NULL;
return newNode;
}
// functia recursiva care creeaza arborele quaternar de compresie pe baza matricei imaginii
void CreateTree(QuadTree **quad, int x, int y, int size, int factor, Image **image, int *nr_nodes)
{
long long red = 0, green = 0, blue = 0, mean = 0;
(*quad) = getNewNode();
(*nr_nodes)++;
(*quad)->area = size * size;
for (int i = x; i < x + size; i++)
{
for (int j = y; j < y + size; j++)
{
red += image[i][j].red;
green += image[i][j].green;
blue += image[i][j].blue;
}
}
red = red / (size * size);
green = green / (size * size);
blue = blue / (size * size);
for (int i = x; i < x + size; i++)
{
for (int j = y; j < y + size; j++)
{
mean += (red - image[i][j].red) * (red - image[i][j].red) + (green - image[i][j].green) * (green - image[i][j].green) + (blue - image[i][j].blue) * (blue - image[i][j].blue);
}
}
mean = mean / (3 * size * size);
if (mean <= factor)
{
(*quad)->red = blue;
(*quad)->green = green;
(*quad)->blue = red;
}
else
{
(*quad)->red = 0;
(*quad)->green = 0;
(*quad)->blue = 0;
CreateTree(&(*quad)->top_left, x, y, size / 2, factor, image, nr_nodes);
CreateTree(&(*quad)->top_right, x, y + size / 2, size / 2, factor, image, nr_nodes);
CreateTree(&(*quad)->bottom_right, x + size / 2, y + size / 2, size / 2, factor, image, nr_nodes);
CreateTree(&(*quad)->bottom_left, x + size / 2, y, size / 2, factor, image, nr_nodes);
}
}
// functie care verifica daca un nod al arborului este o frunza
int CheckLeaf(QuadTree *quad)
{
if (quad->bottom_left == NULL && quad->bottom_right == NULL)
{
if (quad->top_left == NULL && quad->top_right == NULL)
{
return 1;
}
}
return 0;
}
// functia recursiva care creeaza vectorul de noduri pe baza unui arbore quaternar
void CreateArray(QuadTree *quad, QuadtreeNode *nodes, int *len_cur, int *nr_colors)
{
nodes[*len_cur].area = quad->area;
nodes[*len_cur].red = quad->red;
nodes[*len_cur].green = quad->green;
nodes[*len_cur].blue = quad->blue;
if (CheckLeaf(quad) == 1)
{
(*nr_colors)++;
nodes[*len_cur].bottom_left = -1;
nodes[*len_cur].bottom_right = -1;
nodes[*len_cur].top_left = -1;
nodes[*len_cur].top_right = -1;
}
else
{
int current = (*len_cur);
nodes[current].top_left = (*len_cur) + 1;
(*len_cur)++;
CreateArray(quad->top_left, nodes, len_cur, nr_colors);
nodes[current].top_right = (*len_cur) + 1;
(*len_cur)++;
CreateArray(quad->top_right, nodes, len_cur, nr_colors);
nodes[current].bottom_right = (*len_cur) + 1;
(*len_cur)++;
CreateArray(quad->bottom_right, nodes, len_cur, nr_colors);
nodes[current].bottom_left = (*len_cur) + 1;
(*len_cur)++;
CreateArray(quad->bottom_left, nodes, len_cur, nr_colors);
}
}
// functie recursiva care creeaza un arbore quaternar pe baza unui vector de noduri
void ReconstructTree(QuadtreeNode *nodes, QuadTree **quad, int len_cur)
{
(*quad) = getNewNode();
(*quad)->area = nodes[len_cur].area;
if (nodes[len_cur].bottom_left == -1 && nodes[len_cur].bottom_right == -1 && nodes[len_cur].top_left == -1 && nodes[len_cur].top_right == -1)
{
(*quad)->red = nodes[len_cur].blue;
(*quad)->green = nodes[len_cur].green;
(*quad)->blue = nodes[len_cur].red;
}
else
{
ReconstructTree(nodes, &(*quad)->top_left, nodes[len_cur].top_left);
ReconstructTree(nodes, &(*quad)->top_right, nodes[len_cur].top_right);
ReconstructTree(nodes, &(*quad)->bottom_right, nodes[len_cur].bottom_right);
ReconstructTree(nodes, &(*quad)->bottom_left, nodes[len_cur].bottom_left);
}
}
// functie recursiva care creeaza o imagine pe baza unui arbore cuaternar
void ReconstructImage(Image **image, QuadTree *quad, int x, int y)
{
int size = sqrt(quad->area);
if (CheckLeaf(quad) == 1)
{
for (int i = x; i < x + size; i++)
{
for (int j = y; j < y + size; j++)
{
image[i][j].red = quad->red;
image[i][j].green = quad->green;
image[i][j].blue = quad->blue;
}
}
}
else
{
ReconstructImage(image, quad->top_left, x, y);
ReconstructImage(image, quad->top_right, x, y + size / 2);
ReconstructImage(image, quad->bottom_right, x + size / 2, y + size / 2);
ReconstructImage(image, quad->bottom_left, x + size / 2, y);
}
}
// functie recursiva care schimba legaturile unui arbore quaternar
// pt a oglindi elementele 1 cu 2 si 3 cu 4
void MirrorH(QuadTree **quad)
{
if (CheckLeaf((*quad)) == 0)
{
MirrorH(&(*quad)->top_left);
MirrorH(&(*quad)->top_right);
MirrorH(&(*quad)->bottom_right);
MirrorH(&(*quad)->bottom_left);
QuadTree *aux = (*quad)->top_left;
(*quad)->top_left = (*quad)->top_right;
(*quad)->top_right = aux;
aux = (*quad)->bottom_left;
(*quad)->bottom_left = (*quad)->bottom_right;
(*quad)->bottom_right = aux;
}
else
{
long long aux = (*quad)->red;
(*quad)->red = (*quad)->blue;
(*quad)->blue = aux;
}
}
// functie recursiva care schimba legaturile unui arbore quaternar
// pt a oglindi elementele 1 cu 4 si 2 cu 3
void MirrorV(QuadTree **quad)
{
if (CheckLeaf((*quad)) == 0)
{
MirrorV(&(*quad)->top_left);
MirrorV(&(*quad)->top_right);
MirrorV(&(*quad)->bottom_right);
MirrorV(&(*quad)->bottom_left);
QuadTree *aux = (*quad)->top_left;
(*quad)->top_left = (*quad)->bottom_left;
(*quad)->bottom_left = aux;
aux = (*quad)->top_right;
(*quad)->top_right = (*quad)->bottom_right;
(*quad)->bottom_right = aux;
}
else
{
long long aux = (*quad)->red;
(*quad)->red = (*quad)->blue;
(*quad)->blue = aux;
}
}
// functie recursiva care elibereaza memoria alocata pt arbore
void FreeTree(QuadTree *quad)
{
if (CheckLeaf(quad) == 0)
{
FreeTree(quad->bottom_left);
FreeTree(quad->bottom_right);
FreeTree(quad->top_left);
FreeTree(quad->top_right);
free(quad);
}
else
{
free(quad);
}
}
void main(int argc, char *argv[])
{
if (strcmp(argv[1], "-c") == 0)
{
long long factor = atoi(argv[2]);
FILE *input = fopen(argv[3], "rb");
FILE *output = fopen(argv[4], "wb");
char type[2];
int width, height, maximum;
fscanf(input, "%s", type);
fscanf(input, "%d %d", &width, &height);
fscanf(input, "%d", &maximum);
char ignore;
fscanf(input, "%c", &ignore);
// alocare memoria pt matricea imaginii
Image **image = (Image **)malloc(height * sizeof(Image *) + height * width * sizeof(Image));
Image *ptr = (Image *)(image + height);
// distibuira elementele din matrice cu zona corespunzatoare
for (int i = 0; i < height; i++)
{
image[i] = (ptr + width * i);
fread(image[i], sizeof(Image), width, input);
}
fclose(input);
QuadTree *quad = NULL;
int nr_nodes = 0;
CreateTree(&quad, 0, 0, width, factor, image, &nr_nodes);
QuadtreeNode *nodes = (QuadtreeNode *)malloc(nr_nodes * sizeof(QuadtreeNode));
int nr_colors = 0, len_cur = 0;
CreateArray(quad, nodes, &len_cur, &nr_colors);
printf("%d %d\n", nr_colors, nr_nodes);
fwrite(&nr_colors, sizeof(int), 1, output);
fwrite(&nr_nodes, sizeof(int), 1, output);
fwrite(nodes, sizeof(QuadtreeNode), nr_nodes, output);
fclose(output);
free(nodes);
free(image);
FreeTree(quad);
}
else if (strcmp(argv[1], "-d") == 0)
{
FILE *input = fopen(argv[2], "rb");
FILE *output = fopen(argv[3], "wb");
int nr_nodes, nr_colors;
fread(&nr_colors, sizeof(int), 1, input);
fread(&nr_nodes, sizeof(int), 1, input);
QuadtreeNode *nodes = (QuadtreeNode *)malloc(nr_nodes * sizeof(QuadtreeNode));
fread(nodes, sizeof(QuadtreeNode), nr_nodes, input);
fclose(input);
int width, height;
height = sqrt(nodes[0].area);
width = height;
Image **image = (Image **)malloc(height * sizeof(Image *) + height * width * sizeof(Image));
Image *ptr = (Image *)(image + height);
for (int i = 0; i < height; i++)
{
image[i] = (ptr + width * i);
}
QuadTree *quad = NULL;
ReconstructTree(nodes, &quad, 0);
ReconstructImage(image, quad, 0, 0);
fprintf(output, "P6\n");
fprintf(output, "%d %d\n", height, width);
fprintf(output, "255\n");
for (int i = 0; i < height; i++)
{
fwrite(image[i], sizeof(Image), width, output);
}
fclose(output);
free(nodes);
free(image);
FreeTree(quad);
}
else if (strcmp(argv[1], "-m") == 0)
{
long long factor = atoi(argv[3]);
FILE *input = fopen(argv[4], "rb");
FILE *output = fopen(argv[5], "wb");
char type[2];
int width, height, maximum;
fscanf(input, "%s", type);
fscanf(input, "%d %d", &width, &height);
fscanf(input, "%d", &maximum);
char ignore;
fscanf(input, "%c", &ignore);
Image **image = (Image **)malloc(height * sizeof(Image *) + height * width * sizeof(Image));
Image *ptr = (Image *)(image + height);
for (int i = 0; i < height; i++)
{
image[i] = (ptr + width * i);
fread(image[i], sizeof(Image), width, input);
}
fclose(input);
QuadTree *quad = NULL;
int nr_nodes = 0;
CreateTree(&quad, 0, 0, width, factor, image, &nr_nodes);
if (strcmp(argv[2], "h") == 0)
{
MirrorH(&quad);
}
else if (strcmp(argv[2], "v") == 0)
{
MirrorV(&quad);
}
ReconstructImage(image, quad, 0, 0);
fprintf(output, "P6\n");
fprintf(output, "%d %d\n", height, width);
fprintf(output, "255\n");
for (int i = 0; i < height; i++)
{
fwrite(image[i], sizeof(Image), width, output);
}
fclose(output);
free(image);
FreeTree(quad);
}
return;
}