From d0e8dd18f3f6436e0e67a18bd29467314f3c9bfb Mon Sep 17 00:00:00 2001 From: Mike Roberts Date: Sat, 7 Nov 2026 12:46:00 -0800 Subject: [PATCH] Remove shader extension toggle from standard path tracing example Keep the texture streaming cvars unchanged. Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com> --- examples/render_image_path_tracer/run.py | 3 --- 1 file changed, 3 deletions(-) diff --git a/examples/render_image_path_tracer/run.py b/examples/render_image_path_tracer/run.py index 47f5f0c0c..590e6b35c 100644 --- a/examples/render_image_path_tracer/run.py +++ b/examples/render_image_path_tracer/run.py @@ -114,9 +114,6 @@ # turn off anti-aliasing for primary rays. game.console_service.set_cvar(name="r.PathTracing.FilterWidth", value=args.filter_width) - # optionally use custom path tracing shader extension, requires a custom fork of UE: https://github.com/mikeroberts3000/UnrealEngine - # game.console_service.set_cvar(name="r.PathTracing.UseShaderExtension", value=True) - # spawn camera sensor and get the final_tone_curve_hdr component bp_camera_sensor_uclass = game.unreal_service.load_class(uclass="AActor", name=f"/SpContent/Blueprints/BP_CameraSensorPathTracer_UST.BP_CameraSensorPathTracer_UST_C") bp_camera_sensor = game.unreal_service.spawn_actor(uclass=bp_camera_sensor_uclass)