Migrated to here from realXtend/tundra#27
The file TundraWrapper.h has some manually hand-written extensions for Tundra math objects, but the most of the math objects are not exposed to Python.
It is pointless to try to maintain interop classes manually, as these classes are under active development, they change over time and there's just too many of them to sanely hand-maintain (AABB, Circle, Cone, Cylinder, Ellipsoid, float2, float2x2, float2x3, float3, float3x3, float3x4, float4, float4x4, Frustum, LCG, Line, LineSegment, Math, OBB, Plane, Polygon, Polynomial, Quat, Ray, Rect, Sphere, Transform, Triangle). The math library bindings for Python should be generated using an automatic bindings generator.
Migrated to here from realXtend/tundra#27
The file TundraWrapper.h has some manually hand-written extensions for Tundra math objects, but the most of the math objects are not exposed to Python.
It is pointless to try to maintain interop classes manually, as these classes are under active development, they change over time and there's just too many of them to sanely hand-maintain (AABB, Circle, Cone, Cylinder, Ellipsoid, float2, float2x2, float2x3, float3, float3x3, float3x4, float4, float4x4, Frustum, LCG, Line, LineSegment, Math, OBB, Plane, Polygon, Polynomial, Quat, Ray, Rect, Sphere, Transform, Triangle). The math library bindings for Python should be generated using an automatic bindings generator.