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Problem with Tile examples. #18

Description

Running any of the tile examples ("Destructable Tilemap", "Animated Tiles", "Pathfinding Tilemap") results in an error. I'm running with Visual Studio 2017 and MonoGame v3.5.1.1679.

The error is a System.Collections.Generic.KeyNotFoundException from line 64 in Nez-Samples\Nez\Nez.Portable\PipelineRuntime\Tiled\TiledTileSet.cs

It appears to be related to asking for a region id that does not exist -- so maybe something screwy with how tiles are referenced?

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