Running any of the tile examples ("Destructable Tilemap", "Animated Tiles", "Pathfinding Tilemap") results in an error. I'm running with Visual Studio 2017 and MonoGame v3.5.1.1679.
The error is a System.Collections.Generic.KeyNotFoundException from line 64 in Nez-Samples\Nez\Nez.Portable\PipelineRuntime\Tiled\TiledTileSet.cs
It appears to be related to asking for a region id that does not exist -- so maybe something screwy with how tiles are referenced?
Running any of the tile examples ("Destructable Tilemap", "Animated Tiles", "Pathfinding Tilemap") results in an error. I'm running with Visual Studio 2017 and MonoGame v3.5.1.1679.
The error is a System.Collections.Generic.KeyNotFoundException from line 64 in Nez-Samples\Nez\Nez.Portable\PipelineRuntime\Tiled\TiledTileSet.cs
It appears to be related to asking for a region id that does not exist -- so maybe something screwy with how tiles are referenced?