-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathapp.py
More file actions
250 lines (171 loc) · 6.35 KB
/
Copy pathapp.py
File metadata and controls
250 lines (171 loc) · 6.35 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
from flask import Flask, render_template, request, jsonify, redirect, url_for, abort, session, flash
from itsdangerous import URLSafeTimedSerializer, SignatureExpired
from flask_socketio import SocketIO, emit, join_room
from flask_mail import Mail, Message
from datetime import timedelta
from functools import wraps
from datamanager import *
from forms import *
from hash import *
app = Flask(__name__)
app.secret_key = "ThisIsAVerySecretKey"
socketio = SocketIO(app)
app.config.from_pyfile('config.cfg')
mail = Mail(app)
s = URLSafeTimedSerializer('VerySecretKey')
@app.errorhandler('404')
def error_404():
return render_template("error.html")
def login_required(function):
@wraps(function)
def decorated_function(*args, **kwargs):
if not verify_session(session.get('id')):
return redirect(url_for('sign_in'))
return function(*args, **kwargs)
return decorated_function
def redirect_if_user_in_session(function):
@wraps(function)
def decorated_function(*args, **kwargs):
if verify_session(session.get('id')):
return redirect(url_for('home'))
return function(*args, **kwargs)
return decorated_function
def set_permanent_session(remember_me,days):
if remember_me:
session.permanent = True
app.permanent_session_lifetime = timedelta(days=days)
def send_verification_token(usr_input):
email = usr_input.get('email')
username = usr_input.get('username')
token = s.dumps(email, salt='email-confirm')
message = Message('Confirm Email', sender="forropcs@gmail.com", recipients=[email])
link = url_for('confirm_email',username=username, token=token, _external=True)
message.body = f'Your activation link is: {link}'
mail.send(message)
def join_chess_room():
room = session['board_name']
session['room'] = room
join_room(room)
@socketio.on('join_room')
def join(data):
join_chess_room()
username = session['username']
emit('joined',username,room=session['room'])
@socketio.on('send_chat_message')
def chat_handler(data):
emit('chatMessage', data, room=session['room'])
@socketio.on('send_exit')
def chat_handler(data):
emit('exit', data, room=session['room'])
@socketio.on('time_out')
def timeOut_handler(data):
emit('timeOut', data, room=session['room'])
@socketio.on('send_start_game')
def start_game_handler(data):
emit('startGame', data, room=session['room'])
@socketio.on('refresh_games')
def refresh_home(data):
emit('refreshGames', data, room=session['room'])
@socketio.on('send_move')
def move_handler(move_data):
update_moves(session['board_name'], move_data)
emit('move', move_data,room=session['room'])
@socketio.on('send_kill')
def kill_handler(enemyId):
update_kill(session['board_name'], enemyId)
emit('kill', enemyId, room=session['room'])
@app.route('/load_board',methods=['POST'])
def load_board():
pieces = get_pieces(request.form['board_name'])
return jsonify({'pieces':pieces})
@app.route('/signup',methods=['GET','POST'])
@redirect_if_user_in_session
def sign_up():
form = RegistrationForm()
if form.validate_on_submit():
usr_input = form.data
usr_input['password'] = hash_password(usr_input['password'])
register(usr_input)
send_verification_token(usr_input)
flash('Confirmation e-mail has been sent!','alert-success')
return redirect(url_for('sign_in'))
return render_template('signup.html', form=form)
@app.route('/',methods=['GET','POST'])
@redirect_if_user_in_session
def sign_in():
form = LoginForm()
if form.validate_on_submit():
user = get_user(form.data['email'])
if user and verify_password(form.data['password'],user['password']):
if not user['confirmed']:
flash("Your account has not been confirmed",'alert-danger')
return redirect(request.referrer)
set_permanent_session(form.data['remember_me'], 10)
session['id'] = user['id']
session['username'] = user['username']
flash('You have logged in successfully!','alert-success')
return redirect(url_for('home'))
else:
flash('Wrong e-mail or password!','alert-danger')
return render_template('signin.html',form=form)
@app.route('/home')
@login_required
def home():
session['board_name'] = 'home'
user_id = session['id']
rooms = get_rooms_by_user_id(user_id)
opponents = get_opponents(user_id)
return render_template('home.html',
rooms = rooms,
opponents = opponents)
@app.route('/rooms',methods=['GET'])
@login_required
def rooms():
rooms = get_rooms_by_user_id(session['id'])
return jsonify(rooms)
@app.route('/logout')
@login_required
def log_out():
session.clear()
flash('You have successfully logged out!', 'alert-success')
return redirect(url_for('sign_in'))
@app.route('/confirm_email')
def confirm_email():
try:
token = request.args.get('token')
username = request.args.get('username')
s.loads(token,salt='email-confirm',max_age=3600)
confirm_account(username)
flash('Your account has been activated!','alert-success')
return redirect(url_for('sign_in'))
except SignatureExpired:
flash('Your registration has expired\nA new activation link has been sent!')
abort(404)
@app.route('/newgame',methods=['POST'])
def newgame():
board_name = request.form['board_name'].replace('?','')
color = request.form['color']
opponent_id = request.form['opponent_id']
user_id = session['id']
flash('New game has been created!','alert-success')
new_game(board_name, user_id, color, opponent_id)
return jsonify('ok')
@app.route('/game/<string:board_name>')
@login_required
def game(board_name):
session['board_name'] = board_name
color = get_color(board_name,session['id'])
return render_template('chess.html',
board_name = board_name,
color = color)
@app.route('/delete-room/<string:board_name>/<int:room_id>')
def delete_room(board_name, room_id):
remove_room(board_name, room_id)
flash('Game has been deleted!', 'alert-danger')
return redirect(url_for('home'))
if __name__ == '__main__':
socketio.run(
app,
debug=True,
host='0.0.0.0'
)