Cant this be something with how mipmap level is calculated? See digits getting blurry faster than one would expect from mipmap blur  And when very far away / small on screen  Same scene at canvas resolution 1024 vs 4096 
Cant this be something with how mipmap level is calculated?
See digits getting blurry faster than one would expect from mipmap blur
And when very far away / small on screen
Same scene at canvas resolution 1024 vs 4096