| To Height |
|
Sets voxel values for current X/Z column that are positive above input * scale, negative below it. |
| To Slope |
|
Returns steepness at location. \ 0 = level ground, higher numbers = steeper |
| X | Y | Z |
|
Feeds a single dimension of the current location into other nodes. |
| Constant |
|
Feeds a constant into other nodes. |























