diff --git a/meka/compat.txt b/meka/compat.txt index ab16dc0f..fdb26b08 100644 --- a/meka/compat.txt +++ b/meka/compat.txt @@ -1408,6 +1408,7 @@ Super Battletank Ok Super Columns Ok Super Columns (JP) Ok + Super GG 18 in 1 [Nettou Samurai] *Ok Super Golf (JP) Ok Super Kick Off [SMS-GG] Ok Superman - The Man of Steel Ok @@ -1498,7 +1499,7 @@ Zoop (US) Ok Zoop [Proto] (US) Ok ----------------------------------------------------------------------------- - 517 games tested - 506 are "Ok" - Compatibility rate: 97.63% + 518 games tested - 507 are "Ok" - Compatibility rate: 97.88% ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- diff --git a/meka/meka.nam b/meka/meka.nam index 77c032bf..bad833ba 100644 --- a/meka/meka.nam +++ b/meka/meka.nam @@ -1292,6 +1292,7 @@ GG 73d6745a 18CC99C9849C9901 Super Battletank/COUNTRY=US/PRODUCT_NO=1239 GG 8ba43af3 DAA4C785B7042952 Super Columns/COUNTRY=US,EU/PRODUCT_NO=2449,2449-50 GG 2a100717 E7260408CEC8EE63 Super Columns/COUNTRY=JP/PRODUCT_NO=G-3226 GG 528cbbce FAE75543A7740E5E Super Golf/COUNTRY=JP/PRODUCT_NO=T-26017,T-26027 +GG 30747b3e 0F6C5B53A79F0F82 Super GG 18 in 1 [Nettou Samurai]/EMU_MAPPER=37 GG 73df5a15 43574420E8CF212A Superman - The Man of Steel/COUNTRY=EU/PRODUCT_NO=T-70068,70068-00 GG aa3f2172 0A5C6040EBCF152B Superman - The Man of Steel [Proto]/FLAGS=PROTO/COMMENT=Prototype version of the game. GG b731bb80 A220C02C0082E6EA Super Momotarou Dentetsu III/COUNTRY=JP/PRODUCT_NO=T-143017 diff --git a/meka/srcs/machine.cpp b/meka/srcs/machine.cpp index f23e934f..5af79fd2 100644 --- a/meka/srcs/machine.cpp +++ b/meka/srcs/machine.cpp @@ -22,6 +22,7 @@ #include "tvtype.h" #include "sound/fmunit.h" #include "sound/psg.h" +#include "app_game.h" //----------------------------------------------------------------------------- // Data @@ -196,6 +197,9 @@ void Machine_Set_Handler_MemRW(void) case MAPPER_SMS_Korean_MSX_32KB_2000: WrZ80 = WrZ80_NoHook = Write_Mapper_SMS_Korean_MSX_32KB_2000; break; + case MAPPER_GG_Super_GG_18_in_1_FFF8_FFFE: + WrZ80 = WrZ80_NoHook = Write_Mapper_GG_Super_GG_18_in_1_FFF8_FFFE; + break; } } @@ -485,6 +489,25 @@ void Machine_Set_Mapping (void) g_machine.mapper_regs[0] = 0; break; + case MAPPER_GG_Super_GG_18_in_1_FFF8_FFFE: + Map_8k_ROM(0, 0 & tsms.Pages_Mask_8k); + Map_8k_ROM(1, 1 & tsms.Pages_Mask_8k); + Map_8k_ROM(2, 2 & tsms.Pages_Mask_8k); + Map_8k_ROM(3, 3 & tsms.Pages_Mask_8k); + Map_8k_ROM(4, 0 & tsms.Pages_Mask_8k); + Map_8k_ROM(5, 1 & tsms.Pages_Mask_8k); + Map_8k_RAM(6, 0); + Map_8k_RAM(7, 0); + g_machine.mapper_regs_count = 3; + for (int i = 0; i != MAPPER_REGS_MAX; i++) + g_machine.mapper_regs[i] = 0; + g_machine.mapper_regs[2] = 1; + drv_set(DRV_GG); + gamebox_resize_all(); + VDP_UpdateLineLimits(); + Video_GameMode_UpdateBounds(); + break; + case MAPPER_SC3000_Survivors_Multicart: g_machine.mapper_regs_count = 1; for (int i = 0; i != MAPPER_REGS_MAX; i++) diff --git a/meka/srcs/mappers.cpp b/meka/srcs/mappers.cpp index 00bf3386..bdd5ea38 100644 --- a/meka/srcs/mappers.cpp +++ b/meka/srcs/mappers.cpp @@ -14,6 +14,9 @@ #include "shared.h" #include "mappers.h" #include "eeprom.h" +#include "vdp.h" +#include "video.h" +#include "app_game.h" //----------------------------------------------------------------------------- // Data @@ -952,6 +955,47 @@ WRITE_FUNC (Write_Mapper_SMS_Korean_MSX_32KB_2000) Write_Error (Addr, Value); } +// Mapper #37 +// Super GG 18 in 1 [Nettou Samurai] +WRITE_FUNC (Write_Mapper_GG_Super_GG_18_in_1_FFF8_FFFE) +{ + if ((Addr == 0xFFF8) || (Addr == 0xFFFE) || (Addr == 0xFFFF)) // Configurable segment ----------------------------------------------- + { + if (Addr == 0xFFF8) { + if (g_machine.mapper_regs[0] == 0x00) { + g_machine.mapper_regs[0] = Value; + if (Value & 0x18) { + drv_set(DRV_SMS); + } else { + drv_set(DRV_GG); + } + gamebox_resize_all(); + VDP_UpdateLineLimits(); + Video_GameMode_UpdateBounds(); + } + } else if (Addr == 0xFFFF) { + g_machine.mapper_regs[1] = Value; + } else if (Addr == 0xFFFE) { + g_machine.mapper_regs[2] = Value; + } + Map_8k_ROM(0, (g_machine.mapper_regs[0] * 2) & tsms.Pages_Mask_8k); + Map_8k_ROM(1, ((g_machine.mapper_regs[0] * 2) | 1) & tsms.Pages_Mask_8k); + Map_8k_ROM(2, ((g_machine.mapper_regs[0] | g_machine.mapper_regs[2]) * 2) & tsms.Pages_Mask_8k); + Map_8k_ROM(3, (((g_machine.mapper_regs[0] | g_machine.mapper_regs[2]) * 2) | 1) & tsms.Pages_Mask_8k); + Map_8k_ROM(4, ((g_machine.mapper_regs[0] | g_machine.mapper_regs[1]) * 2) & tsms.Pages_Mask_8k); + Map_8k_ROM(5, (((g_machine.mapper_regs[0] | g_machine.mapper_regs[1]) * 2) | 1) & tsms.Pages_Mask_8k); + } + + switch (Addr >> 13) + { + // RAM [0xC000] = [0xE000] ------------------------------------------------ + case 6: Mem_Pages[6][Addr] = Value; return; + case 7: Mem_Pages[7][Addr] = Value; return; + } + + Write_Error (Addr, Value); +} + // Based on MSX ASCII 8KB mapper? http://bifi.msxnet.org/msxnet/tech/megaroms.html#ascii8 // - This mapper requires 4 registers to save bank switching state. // However, all other mappers so far used only 3 registers, stored as 3 bytes. diff --git a/meka/srcs/mappers.h b/meka/srcs/mappers.h index 3711266f..ca8a4c05 100644 --- a/meka/srcs/mappers.h +++ b/meka/srcs/mappers.h @@ -50,6 +50,7 @@ #define MAPPER_SMS_Korean_MD_FFF5 (25) // Registers at 0xFFF5 and 0xFFFF (Jaemiissneun Game Mo-eumjip 42/65 Hap [SMS-MD], Pigu Wang Hap ~ Jaemiiss-neun Game Mo-eumjip [SMS-MD]) #define MAPPER_SMS_Korean_MD_FFFA (26) // Registers at 0xFFFA and 0xFFFF (Game Jiphap 30 Hap [SMS-MD]) #define MAPPER_SMS_Korean_MSX_32KB_2000 (27) // Register at 0x2000 (2 Hap in 1 (Moai-ui bomul, David-2)) +#define MAPPER_GG_Super_GG_18_in_1_FFF8_FFFE (37) // Registers at 0xFFF8, 0xFFFE, and 0xFFFF (Super GG 18 in 1 [Nettou Samurai]) #define READ_FUNC(_NAME) u8 _NAME(register u16 Addr) #define WRITE_FUNC(_NAME) void _NAME(register u16 Addr, register u8 Value) @@ -96,6 +97,7 @@ WRITE_FUNC (Write_Mapper_SMS_Korean_MD_FFF0); WRITE_FUNC (Write_Mapper_SMS_Korean_MD_FFF5); WRITE_FUNC (Write_Mapper_SMS_Korean_MD_FFFA); WRITE_FUNC (Write_Mapper_SMS_Korean_MSX_32KB_2000); +WRITE_FUNC (Write_Mapper_GG_Super_GG_18_in_1_FFF8_FFFE); //----------------------------------------------------------------------------- void Out_SC3000_SurvivorsMulticarts_DataWrite(u8 v); diff --git a/meka/srcs/saves.cpp b/meka/srcs/saves.cpp index 09bb14b8..164b43f0 100644 --- a/meka/srcs/saves.cpp +++ b/meka/srcs/saves.cpp @@ -26,6 +26,7 @@ void Load_Game_Fixup(void) { int i; u8 b; + bool sms_gg_mode_in_mapper = false; // CPU #ifdef MARAT_Z80 @@ -144,13 +145,24 @@ void Load_Game_Fixup(void) case MAPPER_SMS_Korean_MSX_32KB_2000: WrZ80_NoHook(0x2000, g_machine.mapper_regs[0]); break; + case MAPPER_GG_Super_GG_18_in_1_FFF8_FFFE: + if (1) { + int mapper_mode = g_machine.mapper_regs[0]; + g_machine.mapper_regs[0] = 0; + WrZ80_NoHook(0xFFF8, mapper_mode); + sms_gg_mode_in_mapper = true; + } + break; } } // VDP/Graphic related - tsms.VDP_Video_Change |= VDP_VIDEO_CHANGE_ALL; - VDP_UpdateLineLimits(); - // FALSE!!! // tsms.VDP_Line = 224; + + if (!sms_gg_mode_in_mapper) { + tsms.VDP_Video_Change |= VDP_VIDEO_CHANGE_ALL; + VDP_UpdateLineLimits(); + // FALSE!!! // tsms.VDP_Line = 224; + } // Rewrite all VDP registers (we can do that since it has zero side-effect) for (i = 0; i < 16; i ++) @@ -339,6 +351,7 @@ int Save_Game_MSV(FILE *f) case MAPPER_SMS_Korean_MD_FFF5: case MAPPER_SMS_Korean_MD_FFFA: case MAPPER_SMS_Korean_MSX_32KB_2000: + case MAPPER_GG_Super_GG_18_in_1_FFF8_FFFE: default: fwrite (RAM, 0x2000, 1, f); // Do not use g_driver->ram because of g_driver video mode change break; @@ -518,6 +531,7 @@ int Load_Game_MSV(FILE *f) case MAPPER_SMS_Korean_MD_FFF5: case MAPPER_SMS_Korean_MD_FFFA: case MAPPER_SMS_Korean_MSX_32KB_2000: + case MAPPER_GG_Super_GG_18_in_1_FFF8_FFFE: default: fread (RAM, 0x2000, 1, f); // Do not use g_driver->ram because of g_driver video mode change break;