-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathmain.py
More file actions
executable file
·325 lines (291 loc) · 8.01 KB
/
Copy pathmain.py
File metadata and controls
executable file
·325 lines (291 loc) · 8.01 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
from planet import *
from map import *
from ship import *
from missile import *
from save import *
from Bar import *
from text import *
from trail import *
from sound import *
from explosion import *
import config
class Display:
def __init__(self,dbcom=""):
py.init()
self.s = None
if dbcom == "create":
self.s = Saver("create")
else:
self.s = Saver()
self.initdisplayvar()
self.win = py.display.set_mode((self.winx,self.winy))
self.sound = Sound()
self.writer = Text(self.win)
self.init_event_variables()
self.run()
self.spacewalk=np.array([0,0])
def initdisplayvar(self):
self.winx = 900
self.winy = 800
self.stopgame = False
def init_event_variables(self):
self.planets = []
self.hero = py.sprite.Group()
self.map = py.sprite.Group( )
self.missiles = py.sprite.Group()
self.satellites = py.sprite.Group()
self.explosions = py.sprite.Group()
self.trail = Trail()
self.player = None
self.fuelbar = None
self.wkup = False
self.wkdo = False
self.wklf = False
self.wkrh = False
self.zoomin = False
self.zoomout = False
self.autotrail = False
self.m_W_player = False
self.m_S_player = False
self.r_L_player = False
self.r_R_player = False
self.setorbital = False
self.launchmissile = False
pass
def setplanets(self):
#initates the game settings and the sprites positions
PG = PlanetGenerator()
for i in PG.planets:
self.planets.append(i)
#sat = i.get_satellite()
#self.satellites.add(sat)
def sethero(self):
i=None
for i in self.planets:
break;
self.player = Player((i.rect.x,i.rect.y-i.radius))
if loadlatest == True and self.s.dataexist():
t =self.s.loadrecent()
self.player.pos = np.array([t[1],t[2]])
self.player.vel = np.array([t[3],t[4]])
self.player.angle = t[5]
self.player.accel = np.array([t[6],t[7]])
self.hero.add(self.player)
self.fuelbar = Bar()
def setmap(self):
self.map.add(Map(self.planets))
def sprites_handler(self):
pass
def eventhandler(self):
for event in py.event.get():
if event.type == py.QUIT:
self.stopgame = True
if event.type == 2:
if event.key == py.K_UP:
self.zoomin = True
if event.key == py.K_DOWN:
self.zoomout = True
if event.key == py.K_LEFT:
self.wklf = True
if event.key == py.K_RIGHT:
self.wkrh = True
if event.key == py.K_i:
self.player.invert()
if event.key == py.K_a:
self.r_L_player = True
if event.key == py.K_d:
self.r_R_player = True
if event.key == py.K_w:
self.m_W_player = True
self.player.accelerating = True
self.sound.thrusts()
if event.key == py.K_s:
self.m_S_player = True
if event.key == py.K_o:
self.setorbital = True
if event.key == py.K_SPACE:
self.launchmissile = True
self.player.missilecount +=1
if event.key == py.K_t:
self.player.autorotate = not self.player.autorotate
if event.key == py.K_j:
self.trail.addpoint(self.player.pos)
if event.key == py.K_c:
self.trail.clear()
if event.key == py.K_k:
self.autotrail = not self.autotrail
if event.key == py.K_r:
self.player.pos = np.array([0,-22300-size/2],float)
self.player.angu_vel = 0
self.player.vel = np.array([0.0,0.0])
self.player.angle = 0
self.sound.offthrust.stop()
if event.type == 3:
if event.key == py.K_UP:
self.zoomin = False
if event.key == py.K_DOWN:
self.zoomout = False
if event.key == py.K_LEFT:
self.wklf = False
if event.key == py.K_RIGHT:
self.wkrh = False
if event.key == py.K_a:
self.r_L_player = False
if event.key == py.K_d:
self.r_R_player = False
if event.key == py.K_w:
self.m_W_player = False
self.player.accelerating = False
self.sound.stopthrusts()
if event.key == py.K_s:
self.m_S_player = False
if event.key == py.K_q:
self.stopgame = True
if event.key == py.K_o:
self.setorbital = False
def affectgravity(self):
nonthingtrue = True
count = 0
min = 100000000000
minindex = 0
for i in self.planets:
r = i.pos - self.player.pos
dis = np.linalg.norm(r)
if(dis<min):
min = dis
minindex = count
count+=1
nearplanet = self.planets[minindex]
r = nearplanet.pos - self.player.pos
dis = np.linalg.norm(r)
orb_vel = np.sqrt(nearplanet.mass / dis)
self.player.requireorbitalvel = orb_vel
if self.setorbital:
self.player.setvelocity(orb_vel)
self.setorbital = False
for i in self.planets:
r = i.pos - self.player.pos
dis = np.linalg.norm(r)
if((dis > 1 and dis < i.radius+3000) and (not self.player.stopgravity)):
g = i.mass/(dis)**2
g_vec = g*r/dis
self.player.vel += g_vec*dt
def respondevents(self):
mpt = [0,0]
if self.wkup:
mpt[1]=-10
if self.wkdo:
mpt[1]=10
if self.wklf:
mpt[0]=-10
if self.wkrh:
mpt[0]=10
if self.m_W_player or self.m_S_player:
if self.m_W_player:
self.player.accelerating = True
self.player.accelerate()
#print("accelerate")
if self.m_S_player:
#print("decelerate")
self.player.decelerate()
else:
self.player.accelerating = False
self.player.nonfireimage()
self.player.stopaccelerate()
#print("stopping")
if self.r_L_player:
self.player.rotate(False)
elif self.r_R_player:
self.player.rotate(True)
if self.launchmissile:
#print("missile launched")
self.launchmissile = False
self.missiles.add(Missile(self.player,str(self.player.missilecount),self.player.zoom))
for i in self.planets:
i.update(2,self.player.pos)
self.hero.update(self.planets)
self.map.update(self.player.pos)
self.missiles.update(self.planets)
self.satellites.update(self.player.pos)
for missile in self.missiles:
if missile.killme:
self.explosions.add(Explosion(missile.pos))
missile.kill()
self.explosions.update(self.player)
def writeparameters(self):
velocitystr = "Velocity: " + str(int(np.linalg.norm(self.player.vel)))
vestrlencen = len(velocitystr)/2
orbitalstr = "Req orbital: "+str(int(self.player.requireorbitalvel))
orbitalstrlen = len(orbitalstr)/2
angvelstr = "Angular Velocity:" + str("{0:.2f}".format(self.player.angu_vel))
angvelstrlen = len(angvelstr)/2
self.writer.draw((vestrlencen*7, 100), velocitystr)
self.writer.draw((orbitalstrlen*7,120),orbitalstr)
self.writer.draw((angvelstrlen*7,80),angvelstr)
def draw(self):
if self.zoomin :
config.zoom_value+=0.2
elif self.zoomout:
if config.zoom_value > 1:
config.zoom_value -= 0.2
if self.zoomin or self.zoomout:
#planets zoom
self.trail.zoom = config.zoom_value
for i in self.planets:
i.zoom = config.zoom_value
#ship zoom
self.player.zoom = config.zoom_value
#missile zoom
for i in self.missiles:
i.zoom = config.zoom_value
print(config.zoom_value)
for i in self.planets:
for j in i.clouds:
j.zoom = config.zoom_value
for i in self.planets:
self.win.blit(i.atmos_image,(i.atmos_rect.x,i.atmos_rect. y))
self.win.blit(i.image,(i.rect.x,i.rect.y))
self.hero.draw(self.win)
self.map.draw(self.win)
self.missiles.draw(self.win)
if self.win != None:
for planet in self.planets:
planet.clouds.draw(self.win)
self.fuelbar.draw(self.win,self.player.fuel,100)
self.trail.draw(self.win, self.player.pos)
self.explosions.draw(self.win)
self.writeparameters()
if self.autotrail:
self.trail.autotrail(self.player)
def run(self):
self.stopgame=False
self.setplanets()
self.sethero()
self.setmap()
self.sound.theme()
#testing
while(not self.stopgame):
self.win.fill((0,30,40))
self.eventhandler()
self.respondevents()
for i in self.planets:
#print(np.array(self.player.pos),np.array([i.rect.x,i.rect.y]))
break
self.draw()
self.affectgravity()
self.trail.maintainlength()
py.display.update()
if self.stopgame == True:
self.s.save(self.player)
self.s.commit()
elif self.player.fuel < 0.1:
self.stopgame = True
self.s.save(self.player)
self.s.commit()
if __name__ == '__main__':
import os
files = os.listdir()
if "mydb" in files:
game = Display()
else:
game = Display("create")