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Copy pathitems_fast.py
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110 lines (79 loc) · 2.46 KB
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from functools import cached_property
from time import time
import settings as s
from fallbacks import pygame
class Item(object):
def __init__(self):
pass
def get_state(self) -> tuple:
raise NotImplementedError()
class Coin(Item):
def __init__(self, pos, collectable=False):
super(Coin, self).__init__()
self.x = pos[0]
self.y = pos[1]
self.collectable = collectable
def get_state(self):
return self.x, self.y
class Bomb(Item):
def __init__(self, pos, owner, timer, power):
super(Bomb, self).__init__()
self.x = pos[0]
self.y = pos[1]
self.owner = owner
self.timer = timer
self.power = power
self.active = True
def __eq__(self, bomb2) -> bool:
if self.x != bomb2.x:
return False
if self.y != bomb2.y:
return False
if self.owner != bomb2.owner:
return False
if self.timer != bomb2.timer:
return False
if self.power != bomb2.power:
return False
if self.active != bomb2.active:
return False
return True
def get_state(self):
return (self.x, self.y), self.timer
def get_blast_coords(self, arena):
x, y = self.x, self.y
blast_coords = [(x, y)]
for i in range(1, self.power + 1):
if arena[x + i, y] == -1:
break
blast_coords.append((x + i, y))
for i in range(1, self.power + 1):
if arena[x - i, y] == -1:
break
blast_coords.append((x - i, y))
for i in range(1, self.power + 1):
if arena[x, y + i] == -1:
break
blast_coords.append((x, y + i))
for i in range(1, self.power + 1):
if arena[x, y - i] == -1:
break
blast_coords.append((x, y - i))
return blast_coords
class Explosion(Item):
def __init__(self, blast_coords, owner, timer):
super().__init__()
self.blast_coords = blast_coords
self.owner = owner
self.timer = timer
self.active = True
def __eq__(self, exp2) -> bool:
if self.blast_coords != exp2.blast_coords:
return False
if self.owner != exp2.owner:
return False
if self.timer != exp2.timer:
return False
if self.active != exp2.active:
return False
return True