Static parallax wallpaper #271
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Static parallax already works, single layer: there's a shipped shader for it, It's single layer because a shader background can bind only one texture right now. Multiple textures would be the missing piece for layered parallax. The per-layer factor would stay a constant, not tied to the windows' bounding box, since that box moves whenever a window opens or closes. If you'd rather go the hyprlax route, that works too: |
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Support parallax with static wallpaper and optionally multiple layers. How I imagine it'd work is that each layer has a scroll margin, aka the number of pixels available for scrolling. The parallax starts and ends at the edges of the bounding box of all non-widget windows, which means that the parallax speed depends on the size of the active part of the canvas. Basically, like hyprlax, but the parallax is 2D.
If you find that this feature is too heavy, I could submit a request to hyprlax to support DriftWM instead
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