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| 1 | +"""Render graph demo — build a multi-pass pipeline with capability gating. |
| 2 | +
|
| 3 | +Shows how to define custom render passes, wire them into a graph, and let the |
| 4 | +graph handle execution order and fallback wiring when optional passes are |
| 5 | +unavailable. |
| 6 | +
|
| 7 | +This example runs on CPU (numpy) and doesn't need a GPU. |
| 8 | +""" |
| 9 | + |
| 10 | +import numpy as np |
| 11 | + |
| 12 | +from rtxpy import BufferDesc, RenderGraph, RenderPass |
| 13 | + |
| 14 | +# Buffer descriptors for the pipeline |
| 15 | +RGB = BufferDesc(dtype="float32", channels=3, per_pixel=True) |
| 16 | +SCALAR = BufferDesc(dtype="float32", channels=1, per_pixel=True) |
| 17 | + |
| 18 | + |
| 19 | +# --- Pass definitions -------------------------------------------------------- |
| 20 | + |
| 21 | + |
| 22 | +class GBufferPass(RenderPass): |
| 23 | + """Simulate a GBuffer pass that produces albedo, normals, and depth.""" |
| 24 | + |
| 25 | + def __init__(self): |
| 26 | + super().__init__( |
| 27 | + "gbuffer", |
| 28 | + outputs={"albedo": RGB, "normal": RGB, "depth": SCALAR}, |
| 29 | + ) |
| 30 | + |
| 31 | + def execute(self, buffers): |
| 32 | + h, w, _ = buffers["albedo"].shape |
| 33 | + # Checkerboard albedo |
| 34 | + yy, xx = np.mgrid[:h, :w] |
| 35 | + checker = ((xx // 8 + yy // 8) % 2).astype(np.float32) |
| 36 | + buffers["albedo"][:, :, 0] = 0.2 + 0.6 * checker |
| 37 | + buffers["albedo"][:, :, 1] = 0.3 + 0.3 * checker |
| 38 | + buffers["albedo"][:, :, 2] = 0.1 + 0.2 * (1 - checker) |
| 39 | + |
| 40 | + # Upward-facing normals |
| 41 | + buffers["normal"][:] = [0.0, 0.0, 1.0] |
| 42 | + |
| 43 | + # Linear depth gradient |
| 44 | + buffers["depth"][:, :] = np.linspace(0.0, 1.0, w, dtype=np.float32) |
| 45 | + |
| 46 | + |
| 47 | +class ShadowPass(RenderPass): |
| 48 | + """Compute a simple shadow mask from depth.""" |
| 49 | + |
| 50 | + def __init__(self): |
| 51 | + super().__init__( |
| 52 | + "shadow", |
| 53 | + inputs={"depth": SCALAR}, |
| 54 | + outputs={"shadow_mask": SCALAR}, |
| 55 | + ) |
| 56 | + |
| 57 | + def execute(self, buffers): |
| 58 | + # Fake shadow: darker where depth > 0.5 |
| 59 | + buffers["shadow_mask"][:] = np.where( |
| 60 | + buffers["depth"] > 0.5, 0.4, 1.0 |
| 61 | + ).astype(np.float32) |
| 62 | + |
| 63 | + |
| 64 | +class AOPass(RenderPass): |
| 65 | + """Fake ambient occlusion from depth edges.""" |
| 66 | + |
| 67 | + def __init__(self): |
| 68 | + super().__init__( |
| 69 | + "ao", |
| 70 | + inputs={"depth": SCALAR}, |
| 71 | + outputs={"ao_map": SCALAR}, |
| 72 | + ) |
| 73 | + |
| 74 | + def execute(self, buffers): |
| 75 | + depth = buffers["depth"] |
| 76 | + # Approximate AO by depth variance in a 3x3 window |
| 77 | + padded = np.pad(depth, ((1, 1), (1, 1)), mode="edge") |
| 78 | + ao = np.ones_like(depth) |
| 79 | + for dy in (-1, 0, 1): |
| 80 | + for dx in (-1, 0, 1): |
| 81 | + ao -= 0.02 * np.abs( |
| 82 | + padded[1 + dy : depth.shape[0] + 1 + dy, |
| 83 | + 1 + dx : depth.shape[1] + 1 + dx] |
| 84 | + - depth |
| 85 | + ) |
| 86 | + buffers["ao_map"][:] = np.clip(ao, 0.3, 1.0) |
| 87 | + |
| 88 | + |
| 89 | +class ShadePass(RenderPass): |
| 90 | + """Combine albedo, shadow, and AO into a lit color buffer.""" |
| 91 | + |
| 92 | + def __init__(self): |
| 93 | + super().__init__( |
| 94 | + "shade", |
| 95 | + inputs={"albedo": RGB, "shadow_mask": SCALAR, "ao_map": SCALAR}, |
| 96 | + outputs={"color": RGB}, |
| 97 | + ) |
| 98 | + |
| 99 | + def execute(self, buffers): |
| 100 | + albedo = buffers["albedo"] |
| 101 | + shadow = buffers["shadow_mask"][:, :, np.newaxis] |
| 102 | + ao = buffers["ao_map"][:, :, np.newaxis] |
| 103 | + buffers["color"][:] = albedo * shadow * ao |
| 104 | + |
| 105 | + |
| 106 | +class DenoisePass(RenderPass): |
| 107 | + """Placeholder denoiser — requires 'optix_denoiser' capability.""" |
| 108 | + |
| 109 | + def __init__(self): |
| 110 | + super().__init__( |
| 111 | + "denoise", |
| 112 | + inputs={"color": RGB, "albedo": RGB, "normal": RGB}, |
| 113 | + outputs={"denoised_color": RGB}, |
| 114 | + requires=["optix_denoiser"], |
| 115 | + ) |
| 116 | + |
| 117 | + def execute(self, buffers): |
| 118 | + # Real implementation would call OptiX denoiser |
| 119 | + buffers["denoised_color"][:] = buffers["color"] |
| 120 | + |
| 121 | + |
| 122 | +class TonemapPass(RenderPass): |
| 123 | + """Simple Reinhard tone mapping.""" |
| 124 | + |
| 125 | + def __init__(self): |
| 126 | + super().__init__( |
| 127 | + "tonemap", |
| 128 | + inputs={"denoised_color": RGB}, |
| 129 | + outputs={"ldr_color": RGB}, |
| 130 | + ) |
| 131 | + |
| 132 | + def execute(self, buffers): |
| 133 | + hdr = buffers["denoised_color"] |
| 134 | + buffers["ldr_color"][:] = hdr / (1.0 + hdr) |
| 135 | + |
| 136 | + |
| 137 | +# --- Build and run the graph ------------------------------------------------ |
| 138 | + |
| 139 | + |
| 140 | +def main(): |
| 141 | + width, height = 128, 96 |
| 142 | + |
| 143 | + graph = RenderGraph(width=width, height=height) |
| 144 | + graph.add_pass(GBufferPass()) |
| 145 | + graph.add_pass(ShadowPass()) |
| 146 | + graph.add_pass(AOPass()) |
| 147 | + graph.add_pass(ShadePass()) |
| 148 | + graph.add_pass(DenoisePass()) |
| 149 | + graph.add_pass(TonemapPass()) |
| 150 | + |
| 151 | + # If denoiser is unavailable, tonemap reads 'color' directly |
| 152 | + graph.set_fallback("denoised_color", "color") |
| 153 | + |
| 154 | + # --- Run without denoiser --- |
| 155 | + print("Compiling graph WITHOUT denoiser capability...") |
| 156 | + compiled = graph.compile(capabilities={}) |
| 157 | + print(f" Active passes: {[p.name for p in compiled.ordered_passes]}") |
| 158 | + print(f" Buffer pool slots: {compiled.allocation_plan.num_slots}") |
| 159 | + |
| 160 | + result = compiled.execute( |
| 161 | + allocator=lambda shape, dtype: np.zeros(shape, dtype=dtype) |
| 162 | + ) |
| 163 | + ldr = result["ldr_color"] |
| 164 | + print(f" Output shape: {ldr.shape}, range: [{ldr.min():.3f}, {ldr.max():.3f}]") |
| 165 | + |
| 166 | + # --- Run with denoiser --- |
| 167 | + print("\nCompiling graph WITH denoiser capability...") |
| 168 | + compiled2 = graph.compile(capabilities={"optix_denoiser": True}) |
| 169 | + print(f" Active passes: {[p.name for p in compiled2.ordered_passes]}") |
| 170 | + |
| 171 | + result2 = compiled2.execute( |
| 172 | + allocator=lambda shape, dtype: np.zeros(shape, dtype=dtype) |
| 173 | + ) |
| 174 | + ldr2 = result2["ldr_color"] |
| 175 | + print(f" Output shape: {ldr2.shape}, range: [{ldr2.min():.3f}, {ldr2.max():.3f}]") |
| 176 | + |
| 177 | + # Save to PNG if matplotlib available |
| 178 | + try: |
| 179 | + import matplotlib.pyplot as plt |
| 180 | + |
| 181 | + fig, axes = plt.subplots(1, 2, figsize=(10, 4)) |
| 182 | + axes[0].imshow(np.clip(result["ldr_color"], 0, 1)) |
| 183 | + axes[0].set_title("Without denoiser") |
| 184 | + axes[0].axis("off") |
| 185 | + axes[1].imshow(np.clip(result2["ldr_color"], 0, 1)) |
| 186 | + axes[1].set_title("With denoiser") |
| 187 | + axes[1].axis("off") |
| 188 | + plt.tight_layout() |
| 189 | + plt.savefig("render_graph_demo.png", dpi=150) |
| 190 | + print("\nSaved render_graph_demo.png") |
| 191 | + except ImportError: |
| 192 | + print("\nmatplotlib not available, skipping image save") |
| 193 | + |
| 194 | + |
| 195 | +if __name__ == "__main__": |
| 196 | + main() |
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