DirectX target has a number of resource passes which identify used resources by looking for the llvm.dx.handle.createFromBinding intrinsic. These passes need to be extended to include resources created by the llvm.dx.handle.fromHeap intrinsic.
List of passes/analyses to modify:
DirectX target has a number of resource passes which identify used resources by looking for the
llvm.dx.handle.createFromBindingintrinsic. These passes need to be extended to include resources created by thellvm.dx.handle.fromHeapintrinsic.List of passes/analyses to modify: