-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathmain.py
More file actions
147 lines (126 loc) · 6.57 KB
/
Copy pathmain.py
File metadata and controls
147 lines (126 loc) · 6.57 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
from tkinter import *
import random
import tkinter.messagebox
import os
root = Tk()
class Window(Frame):
def __init__(self, master=None):
Frame.__init__(self, master)
self.master = master
self.init_window()
def init_window(self):
self.master.title("Minesweeper")
self.pack(fill=BOTH, expand=1)
EjeX = 30
EjeY = 30
campo = []
botones = ["boton_" + str(x) for x in range (EjeX * EjeY)]
bombas = []
posX_botones = []
for x in range(EjeY):
for y in range(EjeX):
posX_botones.append(y)
posY_botones = [x for x in range(EjeY) for a in range(EjeX)]
for x in range(EjeX * EjeY):
bomba = random.randrange(7)
if bomba == 0:
bomb = Button(text=" ", command= lambda a = posX_botones[x], b = posY_botones[x], casilla = x : click1_b(a, b, casilla))
bomb.place(x = 25 * posX_botones[x], y = 25 * posY_botones[x])
bomb.bind("<Button-3>", lambda a, casilla = x: click2(casilla))
botones[x] = bomb
bombas.append(x)
else:
campo.append(x)
field = Button(text=" ", command= lambda a = posX_botones[x], b = posY_botones[x], casilla = x : click1_a(casilla, EjeX, EjeY, bombas, posX_botones, posY_botones))
field.place(x = 25 * posX_botones[x], y = 25 * posY_botones[x])
field.bind("<Button-3>", lambda a, casilla = x: click2(casilla))
botones[x] = field
#
def buscarbomba(casilla, EjeX, EjeY, bombas, posX_botones, posY_botones):
number = 0
for x in bombas:
if posX_botones[casilla] > 0 and posY_botones[casilla] > 0:
if x == casilla - EjeX - 1:
number = number + 1
if posY_botones[casilla] > 0:
if x == casilla - EjeX:
number = number + 1
if posX_botones[casilla] < EjeX - 1 and posY_botones[casilla] > 0:
if x == casilla - EjeX + 1:
number = number + 1
if posX_botones[casilla] > 0:
if x == casilla - 1:
number = number + 1
if posX_botones[casilla] < EjeX - 1:
if x == casilla + 1:
number = number + 1
if posX_botones[casilla] > 0 and posY_botones[casilla] < EjeY - 1:
if x == casilla + EjeX - 1:
number = number + 1
if posY_botones[casilla] < EjeY - 1:
if x == casilla + EjeX:
number = number + 1
if posX_botones[casilla] < EjeX - 1 and posY_botones[casilla] < EjeY - 1:
if x == casilla + EjeX + 1:
number = number + 1
return number
# What the program does when the user left clicks a box
def click1_a(casilla, EjeX, EjeY, bombas, posX_botones, posY_botones):
if checkgameover() == False:
number = buscarbomba(casilla, EjeX, EjeY, bombas, posX_botones, posY_botones)
if number == 0:
botones[casilla]["text"] = " "
botones[casilla]["state"] = DISABLED
botones[casilla]["relief"] = SUNKEN
if posX_botones[casilla] > 0 and posY_botones[casilla] > 0 and botones[casilla - EjeX - 1]["state"] == NORMAL:
click1_a(casilla - EjeX - 1, EjeX, EjeY, bombas, posX_botones, posY_botones)
if posY_botones[casilla] > 0 and botones[casilla - EjeX]["state"] == NORMAL:
click1_a(casilla - EjeX, EjeX, EjeY, bombas, posX_botones, posY_botones)
if posX_botones[casilla] < EjeX - 1 and posY_botones[casilla] > 0 and botones[casilla - EjeX + 1]["state"] == NORMAL:
click1_a(casilla - EjeX + 1, EjeX, EjeY, bombas, posX_botones, posY_botones)
if posX_botones[casilla] > 0 and botones[casilla - 1]["state"] == NORMAL:
click1_a(casilla - 1, EjeX, EjeY, bombas, posX_botones, posY_botones)
if posX_botones[casilla] < EjeX - 1 and botones[casilla + 1]["state"] == NORMAL:
click1_a(casilla + 1, EjeX, EjeY, bombas, posX_botones, posY_botones)
if posX_botones[casilla] > 0 and posY_botones[casilla] < EjeY - 1 and botones[casilla + EjeX - 1]["state"] == NORMAL:
click1_a(casilla + EjeX - 1, EjeX, EjeY, bombas, posX_botones, posY_botones)
if posY_botones[casilla] < EjeY - 1 and botones[casilla + EjeX]["state"] == NORMAL:
click1_a(casilla + EjeX, EjeX, EjeY, bombas, posX_botones, posY_botones)
if posX_botones[casilla] < EjeX - 1 and posY_botones[casilla] < EjeY - 1 and botones[casilla + EjeX + 1]["state"] == NORMAL:
click1_a(casilla + EjeX + 1, EjeX, EjeY, bombas, posX_botones, posY_botones)
else:
botones[casilla]["text"] = " " + str(number) + " "
botones[casilla]["state"] = DISABLED
botones[casilla]["relief"] = SUNKEN
checkwin(campo)
else:
pass
# What the program does when the user left clicks a bomb
def click1_b(a, b, casilla):
botones[casilla]["text"] = ' x '
botones[casilla]["state"] = DISABLED
tkinter.messagebox.showinfo("Game Over", "YOU LOST :(.")
for x in bombas:
botones[x]["text"] = ' x '
# What the program does when the user right clicks
def click2(casilla):
if botones[casilla]["text"] == " ":
botones[casilla]["text"] = " ? "
elif botones[casilla]["text"] == " ? ":
botones[casilla]["text"] = " "
def checkwin(campo):
win = True
for x in campo:
if botones[x]["state"] == NORMAL:
win = False
if win == True:
tkinter.messagebox.showinfo("Game Over", "YOU WON :).")
def checkgameover():
gameover = False
for x in bombas:
if botones[x]["state"] == DISABLED:
gameover = True
return gameover
root.geometry("400x400")
app = Window(root)
root.mainloop()