@@ -10,10 +10,11 @@ as the `--sref` for all twelve tiles — that is what keeps the palette and
1010lighting consistent across the set. Until then the placeholder below works.
1111
1212```
13- --ar 16:9 --style raw --stylize 250 --sref 3141592
13+ --ar 16:9 --style raw --stylize 250 --sref https://cdn.midjourney.com/5386d7e6-5b7b-4d6c-807c-28a0530d5cd9/0_0.png
1414```
1515
16- Replace ` 3141592 ` with the hero's image URL once you have it.
16+ That sref is the generated hero. The UUID is the Midjourney job id, which is
17+ also the tail of the raw filename in ` midjourney-raw/ ` (gitignored).
1718
1819Save results as ` public/img/<slug>.webp ` using the slugs in the table. Any
1920missing file falls back to a generated gradient tile, so partial sets are fine.
@@ -39,7 +40,13 @@ light, matte surfaces, shallow depth of field, no text, no letters, no logos,
3940no watermark --ar 21:9 --style raw --stylize 250
4041```
4142
42- Save as ` public/img/hero.webp ` .
43+ Done — generated and committed as ` public/img/hero.webp ` (1680x720).
44+
45+ Converting a raw Midjourney PNG for the site:
46+
47+ ``` sh
48+ cwebp -q 82 midjourney-raw/< file> .png -o public/img/< slug> .webp
49+ ```
4350
4451## Tiles
4552
@@ -64,5 +71,5 @@ Each row becomes:
6471<subject>, isometric 3d render, single subject centered, warm charcoal
6572background, orange key light from the upper right, soft teal rim light, matte
6673surfaces, shallow depth of field, no text, no letters, no logos, no watermark
67- --ar 16:9 --style raw --stylize 250 --sref <hero url>
74+ --ar 16:9 --style raw --stylize 250 --sref https://cdn.midjourney.com/5386d7e6-5b7b-4d6c-807c-28a0530d5cd9/0_0.png
6875```
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