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Copy pathDoorPanel_Script.cs
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39 lines (34 loc) · 930 Bytes
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Copy pathDoorPanel_Script.cs
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39 lines (34 loc) · 930 Bytes
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DoorPanel_Script : MonoBehaviour
{
public GameObject Text;
public GameObject DoorPanel;
private bool wasPressed_f = false;
private void OnTriggerEnter2D(Collider2D collision)
{
wasPressed_f = false;
Text.gameObject.SetActive(true);
}
private void OnTriggerExit2D(Collider2D collision)
{
Text.gameObject.SetActive(false);
DoorPanel.gameObject.SetActive(false);
}
private void OnTriggerStay2D(Collider2D collision)
{
if (wasPressed_f)
{
DoorPanel.gameObject.SetActive(!DoorPanel.activeSelf);
Text.gameObject.SetActive(!DoorPanel.activeSelf);
wasPressed_f = false;
}
}
private void Update()
{
if (Input.GetKeyUp(KeyCode.F)) {
wasPressed_f = true;
}
}
}