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Copy pathChestSystem.cs
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71 lines (59 loc) · 1.5 KB
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ChestSystem : MonoBehaviour
{
public GameObject[] items;
public int[] table =
{
60,
30,
10
};
private Component Chest;
public int total;
public int randomNumber;
public GameObject Text;
public GameObject ChestClosed;
public GameObject ChestOpen;
private bool wasPressed_f = false;
private void OnTriggerEnter2D(Collider2D collision)
{
wasPressed_f = false;
Text.gameObject.SetActive(true);
}
private void OnTriggerExit2D(Collider2D collision)
{
Text.gameObject.SetActive(false);
}
private void Start()
{
foreach(var item in table)
{
total += item;
}
}
private void Update()
{
if (Input.GetKeyDown(KeyCode.F))
{
randomNumber = Random.Range(0, total);
Destroy(this);
for(int i = 0; i < table.Length; i++)
{
if (randomNumber <= table[i])
{
Text.SetActive(false);
ChestOpen.SetActive(true);
ChestClosed.SetActive(false);
Instantiate(items[i], transform.position, Quaternion.identity);
return;
}
else
{
randomNumber -= table[i];
}
}
}
}
}