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174 lines (138 loc) · 3.73 KB
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#include <iostream>
#include <raylib.h>
using namespace std;
Color Green = Color{38, 185, 154, 255};
Color Dark_Green = Color{20, 160, 133, 255};
Color Light_Green = Color{129, 204, 184, 255};
Color Yellow = Color{243, 213, 91, 255};
int player_score = 0;
int cpu_score = 0;
class Ball{
public:
float x , y;
int speed_x, speed_y;
int radius;
void Draw() {
DrawCircle(x,y,radius,Yellow);
}
void Update(){
x +=speed_x;
y +=speed_y;
if(y + radius >= GetScreenHeight() || y-radius <=0){
speed_y *= -1;
}
if(x + radius >= GetScreenWidth()) //cpu wins
{
cpu_score++;
RestBall();
}
if(x - radius <=0){
player_score++;
RestBall();
}
}
void RestBall(){
x = GetScreenWidth()/2;
y = GetScreenHeight()/2;
int speed_choices[2]= {-1,-1};
speed_x*=speed_choices[GetRandomValue(0,1)];
speed_y*=speed_choices[GetRandomValue(0,1)];
}
};
class Paddle{
protected:
void LimitMovement(){
if(y<= 0){
y=0;
}
if(y+height >= GetScreenHeight()){
y=GetScreenHeight() - height;
}
}
public:
float x,y;
float width,height;
int speed;
void Draw(){
DrawRectangleRounded({x,y,width,height},0.8,0,WHITE);
}
void Update(){
if(IsKeyDown(KEY_UP)){
y = y - speed;
}
if(IsKeyDown(KEY_DOWN)){
y = y+speed;
}
// if(y<= 0){
// y=0;
// }
// if(y+height >= GetScreenHeight()){
// y=GetScreenHeight() - height;
// }
LimitMovement();
}
};
class CpuPaddle : public Paddle{
public:
void Update(int ball_y){
if(y +height/2 >ball_y){
y = y -speed;
}
if(y+height/2 <= ball_y){
y = y +speed;
}
LimitMovement();
}
};
Ball ball;
Paddle player;
CpuPaddle cpu;
int main () {
cout<<"starting the game"<<endl;
const int screen_width =1280;
const int screen_height =800;
InitWindow(screen_width,screen_height,"My Pong Game");
SetTargetFPS(60);
ball.radius = 20;
ball.x = screen_width/2;
ball.y = screen_height/2;
ball.speed_x = 7;
ball.speed_y = 7;
player.width = 25;
player.height = 120;
player.x = screen_width-player.width - 10;
player.y = screen_height/2 - player.height / 2;
player.speed = 6;
cpu.height = 120;
cpu.width = 25;
cpu.x = 10;
cpu.y = screen_height/2 - cpu.height/2;
cpu.speed = 6;
while (WindowShouldClose() == false){ //game loop
BeginDrawing();
//updating
ball.Update();
player.Update();
cpu.Update(ball.y);
//checking for collisions
if(CheckCollisionCircleRec(Vector2{ball.x,ball.y},ball.radius,Rectangle{player.x,player.y,player.width,player.height})){
ball.speed_x *=-1;
}
if(CheckCollisionCircleRec(Vector2{ball.x,ball.y},ball.radius,Rectangle{cpu.x,cpu.y,cpu.width,cpu.height})){
ball.speed_x *=-1;
}
//drawing
ClearBackground(Dark_Green); //clears prev path of ball
DrawRectangle(screen_width/2,0,screen_width/2,screen_height,Green);
DrawCircle(screen_width/2,screen_height/2,150,Light_Green);
DrawLine(screen_width/2,0,screen_width/2,screen_height,WHITE);
ball.Draw();
cpu.Draw();
player.Draw();
DrawText(TextFormat("%i",cpu_score),screen_width/4 -20,20,80,WHITE);
DrawText(TextFormat("%i",player_score),3*screen_width/4 -20,20,80,WHITE);
EndDrawing();
}
CloseWindow();
return 0;
}