-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathmain.cpp
More file actions
86 lines (69 loc) · 3.35 KB
/
Copy pathmain.cpp
File metadata and controls
86 lines (69 loc) · 3.35 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
#include "rtweekend.h"
#include "camera.h"
#include "hittable.h"
#include "hittable_list.h"
#include "material.h"
#include "sphere.h"
int main(){
// World
hittable_list world;
auto ground_material = make_shared<lambertian>(color(0.5, 0.5, 0.5));
world.add(make_shared<sphere>(point3(0,-1000,0), 1000, ground_material));
// for (int a = -11; a < 11; a++) {
// for (int b = -11; b < 11; b++) {
// auto choose_mat = random_double();
// point3 center(a + 0.9*random_double(), 0.2, b + 0.9*random_double());
// if ((center - point3(4, 0.2, 0)).length() > 0.9) {
// shared_ptr<material> sphere_material;
// if (choose_mat < 0.8) {
// // diffuse
// auto albedo = color::random() * color::random();
// sphere_material = make_shared<lambertian>(albedo);
// world.add(make_shared<sphere>(center, 0.2, sphere_material));
// } else if (choose_mat < 0.95) {
// // metal
// auto albedo = color::random(0.5, 1);
// auto fuzz = random_double(0, 0.5);
// sphere_material = make_shared<metal>(albedo, fuzz);
// world.add(make_shared<sphere>(center, 0.2, sphere_material));
// } else {
// // glass
// sphere_material = make_shared<dielectric>(1.5);
// world.add(make_shared<sphere>(center, 0.2, sphere_material));
// }
// }
// }
// }
auto material1 = make_shared<dielectric>(1.5);
world.add(make_shared<sphere>(point3(0, 1, 0), 1.0, material1));
world.add(make_shared<sphere>(point3(2.5, 0.75, 3.25), 0.75, material1));
auto material4 = make_shared<dielectric>(1.0 / 1.5);
world.add(make_shared<sphere>(point3(0, 1, 0), 0.85, material4));
world.add(make_shared<sphere>(point3(2.5, 0.75, 3.25), 0.65, material4));
auto material2 = make_shared<cel>(color(0.7, 0.3, 0.7), color(0.247, 0.063, 0.412), 0.3);
world.add(make_shared<sphere>(point3(3.25, 1, -0.75), 1, material2));
auto material3 = make_shared<metal>(color(1.0, 0.6, 0.5), 0.01);
world.add(make_shared<sphere>(point3(-4, 1, 1), 1, material3));
auto material5 = make_shared<metal>(color(0.5, 0.6, 0.9), 0.01);
world.add(make_shared<sphere>(point3(3.25, 0.75, 1.5), 0.75, material5));
auto material8 = make_shared<metal>(color(0.6, 0.333, 0.435), 0.4);
world.add(make_shared<sphere>(point3(5.8, 0.5, 1.5), 0.5, material8));
auto material6 = make_shared<lambertian>(color(0.439, 1, 0.333));
world.add(make_shared<sphere>(point3(5, 0.3, 2.2), 0.3, material6));
auto material9 = make_shared<lambertian>(color(0.851, 0.961, 0.169));
world.add(make_shared<sphere>(point3(5, 0.4, 3.3), 0.4, material9));
auto material7 = make_shared<lambertian>(color(0.333, 0.471, 1));
world.add(make_shared<sphere>(point3(-6, 1.2, -4), 1.2, material7));
camera cam;
cam.aspect_ratio = 16.0 / 9.0;
cam.image_width = 1200;
cam.samples_per_pixel = 500;
cam.max_depth = 50;
cam.vfov = 20;
cam.lookfrom = point3(13,3,5);
cam.lookat = point3(0,0,0);
cam.vup = vec3(0,1,0);
cam.defocus_angle = 0.6;
cam.focus_dist = 10.0;
cam.render(world);
}