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language.json
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48 lines (48 loc) · 3.62 KB
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{
"de": {
"message_content": "VOICECHECK!!!\n-------------\nJeder Offizier meldet sich JETZT im Offiziersfunk.\n\nEin Squad redet nicht?\nSchreib in den Chat:\n!admin <Squadname> redet nicht",
"log_client_session_created": "ClientSession wurde erstellt.",
"log_client_session_closed": "ClientSession wurde geschlossen.",
"log_game_not_running": "Spiel läuft nicht, es werden keine Nachrichten gesendet.",
"log_game_time_remaining": "Spiel läuft noch {minutes:02d}:{seconds:02d} Min. -> Keine Nachricht.",
"log_game_started_waiting": "Spiel gestartet. Warte {wait_time} Sekunden, bevor Nachrichten gesendet werden.",
"log_messages_sending_now": "Nachrichten werden jetzt gesendet!",
"log_messages_in_queue": "Nachricht in Warteschlange an {player_name} (Rolle: {role}).",
"log_messages_sent_gather": "Nachrichten wurden versendet (gather abgeschlossen).",
"log_no_roles_found": "Keine passenden Rollen gefunden. Es wurden keine Nachrichten versendet.",
"log_get_gamestate_error": "ERROR beim Abfragen des Gamestates. Kein 'result'-Key vorhanden.",
"log_player_list_error": "FEHLER beim Aktualisieren der Spielerliste. Kein 'result' in players_data.",
"log_no_players_found": "FEHLER: Keine 'players' in players_data['result'].",
"log_default_msg_key_missing": "Default message (key not found).",
"log_default_msg_no_file": "Default message (language.json not found).",
"log_fallback_lang": "Sprache '{lang}' nicht in language.json gefunden; fallback auf 'en'.",
"log_time_format_error": "Unerwartetes Zeitformat: {raw_time}",
"log_keyboard_interrupt": "KeyboardInterrupt erkannt. Das Skript wird beendet.",
"log_cancelled_error": "Async Task wurde abgebrochen (CancelledError). Fahre mit Shutdown fort.",
"log_unexpected_error": "Ein unerwarteter Fehler ist aufgetreten: {error}",
"log_run_until_next_cycle": "Danach Schleife erneut, um ggf. weiter zu pollen."
},
"en": {
"message_content": "VOICE CHECK!!!\n-------------\nEvery officer reports NOW on the officer radio.\n\nA squad is not talking?\nWrite in the chat:\n!admin <squad name> is not talking",
"log_client_session_created": "ClientSession created.",
"log_client_session_closed": "ClientSession closed.",
"log_game_not_running": "Game is not running, no messages will be sent.",
"log_game_time_remaining": "Game time left {minutes:02d}:{seconds:02d} min -> No message.",
"log_game_started_waiting": "Game started. Waiting {wait_time} seconds before sending messages.",
"log_messages_sending_now": "Sending messages now!",
"log_messages_in_queue": "Message in queue for {player_name} (role: {role}).",
"log_messages_sent_gather": "Messages sent (gather completed).",
"log_no_roles_found": "No matching roles found. No messages sent.",
"log_get_gamestate_error": "ERROR getting gamestate. No 'result' key.",
"log_player_list_error": "ERROR updating player list. No 'result' in players_data.",
"log_no_players_found": "ERROR: No 'players' in players_data['result'].",
"log_default_msg_key_missing": "Default message (key not found).",
"log_default_msg_no_file": "Default message (language.json not found).",
"log_fallback_lang": "Language '{lang}' not found in language.json; fallback to 'en'.",
"log_time_format_error": "Unexpected time format: {raw_time}",
"log_keyboard_interrupt": "KeyboardInterrupt detected. Shutting down.",
"log_cancelled_error": "Async task was canceled (CancelledError). Proceeding with shutdown.",
"log_unexpected_error": "An unexpected error occurred: {error}",
"log_run_until_next_cycle": "Looping again afterward to continue polling."
}
}